[Coop] Colours Co-Op : : Map 2 V. 1.0

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IanB
36 Posts
Posted May 13, 2011
[UPDATED] This chambers length has been increased now! It's still non-linear and still on the moon.

~ Enjoy!

Adventures in non-linear puzzle solving on the moon!
Choose your path: Easy? Or Hard! The theme is "Blue"

Up next is green! This map links to the third map. If you don't have it, it links back to the first.

File Name: COLOURS_Map_2_v5.zip
File Size: 88.2 MiB

Click here to download Colours Co-Op : : Map 2

&

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BenB
25 Posts
Posted May 13, 2011
Replied 1 hour later
Cool! My and my sidekick will be all over this tonight

Btw, I 7z'd it to send to him, 17meg smaller. If another 5545 people download this like map one that would save 94,265mb of bandwidth just because of the zip type. Not that I'm paying the bills, so what do I care

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Thursaz
107 Posts
Posted May 13, 2011
Replied 1 hour later
Much easier map than the first, though I really enjoyed the feel and atmosphere- I can see how this might act as a bit of an interlude between Orange and Green, though. Looking forward to the next map, regardless!
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PortalCombat
306 Posts
Posted May 13, 2011
Replied 1 hour later
hey there.

First thing: Please fix the filesize, that is not normal dude! (see PM)

||- we did not notice the big "outdoor" / moon area room when we first played
- both rooms were really easy o.O what happend? did not want to make a challenge?
- why the hell is atlas able to break glas, and p-body not? (fat atlas... )
- you can use the hard-light-bridge to walk on the walls of the big room
- ticks (at the doors) are mirrored

=> map design / mapping / level of details are great, but map is boring. ||

Regards
PortalCombat

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Thursaz
107 Posts
Posted May 13, 2011
Replied 3 minutes later
||> Quote:

  • why the hell is atlas able to break glas, and p-body not? (fat atlas... )

||

As far as I can tell, the glass will always break as long as both bots have entered the room. That's how it was for me, at any rate.

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Sulfaras
67 Posts
Posted May 13, 2011
Replied 4 hours later
cannot be played, has not data format. rename it with .bsp doesnt help.
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BenB
25 Posts
Posted May 13, 2011
Replied 34 minutes later
@Sulfaras, just open it with 7z.org, winrar, winzip or whatever. It'd just lost it's filetype.
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BenB
25 Posts
Posted May 13, 2011
Replied 1 minutes later
So are we missing something, seems to be a snazzy new spawn room, then a big open room with a really easy puzzle and then the exit room. I don't get it wheres the 100+megs? The music? Is it a wav?
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Sulfaras
67 Posts
Posted May 13, 2011
Replied 1 hour later
thanks!

well the desing is great. but to get the same effect i can buy a picture or go outside. so pls add some puzzles and all would be fine.

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Zahl
15 Posts
Posted May 13, 2011
Replied 1 hour later
I don't get it either, it took like 2 minutes to finish the map!
You come out of the spawn room, use that tiny box-room to the right to accelerate and jump over to the exit on the left. Use the light bridge to get to the other switch, then the doors stay open and you're done. Where the hell is the "giant outdoor moon area thing?"

After reading that here we looked for it for another 5 minutes.

At least the way we played it, the map really sucks, colours 1 was way better.

Another thing: The first time we played, only the first player heard the music. Then we restarted the map, and nobody could hear any music. Is the trigger buggy?
Also, if you press the buttons for the exit, the doors stay open for X seconds and then close forever. So if you die after that point you have to reload the map.

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Thursaz
107 Posts
Posted May 13, 2011
Replied 53 minutes later
Ah, just found the outdoor map. I like the fact that there are two ways to get to the end- Clever designing. But you might want to make it so that people who take the easier path aren't rewarded with an easy exit (unless there is a consequence in the next map.)
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Quovatis
47 Posts
Posted May 13, 2011
Replied 1 hour later
Hmm, it must have been bugged. My partner and I arrived at the highest platform and the door eventually opened, even though the second button wasn't pressed. We never used the light bridge

The music is a little annoying. And the more difficult part needs to be more visible. If you're going to have an easy and difficult version of the map, they should either be entirely separate maps, or the "easy" solution needs to be the hard one to find. Otherwise, most people will play the map, and say "wow what a waste of time...too easy". If they were presented the hard version first, it would be much better.

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Amanco
2 Posts
Posted May 13, 2011
Replied 1 hour later
Is that all? Why can't I see the moon part like in the picture?
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Thursaz
107 Posts
Posted May 14, 2011
Replied 4 hours later
There is a moon part. Look more carefully.

Or if you'd rather not: It's behind a panel in the starting room.

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DevoCorum
10 Posts
Posted May 14, 2011
Replied 9 hours later
very fun map... keep them coming!
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test_subject_name
15 Posts
Posted May 14, 2011
Replied 11 minutes later
The map is nice, though i liked the first part more. It seems that i don't have the energy sphere texture so they look like floating pink-black cubes. Also, talking about the first map - i could place a portal on the earth surface when the wall in the pod exploded and teleport myself to the background where all the level can be seen. dunno if this is a bug, but looks like it. Awesome work, keep em coming! The music in the first one was also very nice.
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Pops
9 Posts
Posted May 14, 2011
Replied 5 hours later
I did not really like it much... ||we messed around for 5 minutes until I realized there was a lightbridge over there then it was over.

it was kind of like the first one just spotting the cube again||

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ZeronFX
32 Posts
Posted May 14, 2011
Replied 6 minutes later
Loving it!
Here are my complaints though:

NOOO ENERGY BALLS WHY COULDN'T THOSE BE LEFT BACK IN PORTAL 1
The idea of 2 different test chambers doesn't make a lot of sense(Unless its related to the next maps)
Orange could go in blue's elevator/scanner & vice-versa, it seems off-throwing
Great mapwork overall though.

SSSSPAAAAAAAAAAAAAAAAAAAAAAACE!

EDIT:Christ people is it really that hard to find the other chamber!?

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Thursaz
107 Posts
Posted May 14, 2011
Replied 5 minutes later
@Pops- Look around a bit more. There's a better puzzle hidden in this map.
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msleeper
4,095 Posts
Member
Posted May 16, 2011
Replied 1 day later
I really feel like two separate chambers, should just be two separate puzzles. As a player you are missing out on content, and as a map designer you are going to have a lot of people who miss the (in my opinion) better part of the map just because they glossed over something that was very easy to miss.

The map size is huge, I'm assuming that is because of the displacements and all of the custom content? It's not a big deal for me, but my Coop partner was on a limited connection so we had to sit and wait for him to download it. I assume you will be releasing these as a map pack, so you won't have to re-include all of the materials in each map and it won't be such a problem.