Excursion funnel too bright
Anyone else had this problem before? What's wrong here?
jwien001 wrote:
So I put an excursion funnel in my map, and everything works fine except that the lighting on the model is way too bright. You can see what I mean here.Anyone else had this problem before? What's wrong here?
Do you have a few brushes behind the model or is the model protruding straight into the void?
jwien001 wrote:
The model is completely surrounded by brushes, and the interior is textured with a black texture (I don't remember the exact name).
Ah darn. Well, not quite sure what the issue is there.
msleeper wrote:
Do you have a light entity right in front of the model? Have you tried lowering it's settings?
I had the same problem when I was creating that excursion funnel example for VDC. The specular shading makes it really bright if you have no cubemaps. I turned specular shading off in-game and voila, it looked normal.
Try adding a couple cubemaps then.