Excursion funnel too bright

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jwien001
36 Posts
Posted May 14, 2011
So I put an excursion funnel in my map, and everything works fine except that the lighting on the model is way too bright. You can see what I mean here.

Anyone else had this problem before? What's wrong here?

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WinstonSmith
940 Posts
Posted May 14, 2011
Replied 7 minutes later

jwien001 wrote:
So I put an excursion funnel in my map, and everything works fine except that the lighting on the model is way too bright. You can see what I mean here.

Anyone else had this problem before? What's wrong here?

Do you have a few brushes behind the model or is the model protruding straight into the void?

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jwien001
36 Posts
Posted May 14, 2011
Replied 26 minutes later
The model is completely surrounded by brushes, and the interior is textured with a black texture (I don't remember the exact name).
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WinstonSmith
940 Posts
Posted May 14, 2011
Replied 45 minutes later

jwien001 wrote:
The model is completely surrounded by brushes, and the interior is textured with a black texture (I don't remember the exact name).

Ah darn. Well, not quite sure what the issue is there.

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Nacimota
345 Posts
Posted May 14, 2011
Replied 1 minutes later
I suspect a lack of env_cubemaps.
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msleeper
4,136 Posts
Admin
Posted May 15, 2011
Replied 2 hours later
Do you have a light entity right in front of the model? Have you tried lowering it's settings?
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Nacimota
345 Posts
Posted May 15, 2011
Replied 4 minutes later

msleeper wrote:
Do you have a light entity right in front of the model? Have you tried lowering it's settings?

I had the same problem when I was creating that excursion funnel example for VDC. The specular shading makes it really bright if you have no cubemaps. I turned specular shading off in-game and voila, it looked normal.

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msleeper
4,136 Posts
Admin
Posted May 15, 2011
Replied 4 minutes later
Ah, I didn't realize that the model texture had hella specularity. My thinking was the light entity in front of the excursion funnel was turned way too high.

Try adding a couple cubemaps then.