over 2 player coop mode

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waiwaw
1 Posts
Posted May 15, 2011
if it is illegal just delete it
i found it on youtube
http://www.youtube.com/watch?v=8yQQrQwI0sQ
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msleeper
4,095 Posts
Member
Posted May 15, 2011
Replied 4 hours later
Cool I guess. Looks like it would be boring.
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Hurricaaane
189 Posts
Posted May 15, 2011
Replied 4 hours later
Wow, I like the fact that this is possible. Not to make puzzles, but to playtest coop puzzles.

I've been using the coop mode to playtest singleplayer maps to different friends. Thanks for sharing

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Pops
9 Posts
Posted May 15, 2011
Replied 2 hours later
I dunno , I wouldn't mind seeing a co-op map that required all 4.. if that's possible.
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rellikpd
1,053 Posts
Posted May 15, 2011
Replied 1 minute later
the fact that it's possible is great... But without maps specifically designed for 4 players, i have to agree with sleeper. that it would be mad boring... hell have any of you replayed a section of MP maps for like the 3rd or 4th time with someone who's new to that section? That's boring enough, now imagine 2 extra assholes getting in your way?

But should someone (talented) devote some time to making 4 player MP maps, then i think it (could) be pretty bad ass

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Hurricaaane
189 Posts
Posted May 16, 2011
Replied 14 hours later

rellikpd wrote:
the fact that it's possible is great... But without maps specifically designed for 4 players, i have to agree with sleeper. that it would be mad boring... hell have any of you replayed a section of MP maps for like the 3rd or 4th time with someone who's new to that section? That's boring enough, now imagine 2 extra assholes getting in your way?

But should someone (talented) devote some time to making 4 player MP maps, then i think it (could) be pretty bad ass

Using two pairs of portals is sufficiently badass to be mindscratching.

Now if we ignore the gameplay terms, in technicals terms, having 6+ portals open is just gonna strain the engine (clientside mostly), if not totally ignored. Remember for some reason, multicore limits (you hear me, it limits) the number of interveining portals as means to visualize what's behind a portal.