over 2 player coop mode
I've been using the coop mode to playtest singleplayer maps to different friends. Thanks for sharing
But should someone (talented) devote some time to making 4 player MP maps, then i think it (could) be pretty bad ass
rellikpd wrote:
the fact that it's possible is great... But without maps specifically designed for 4 players, i have to agree with sleeper. that it would be mad boring... hell have any of you replayed a section of MP maps for like the 3rd or 4th time with someone who's new to that section? That's boring enough, now imagine 2 extra assholes getting in your way?But should someone (talented) devote some time to making 4 player MP maps, then i think it (could) be pretty bad ass
Using two pairs of portals is sufficiently badass to be mindscratching.
Now if we ignore the gameplay terms, in technicals terms, having 6+ portals open is just gonna strain the engine (clientside mostly), if not totally ignored. Remember for some reason, multicore limits (you hear me, it limits) the number of interveining portals as means to visualize what's behind a portal.