Moving Portals vs. Illusion

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yohoat9
274 Posts
Posted May 17, 2011

I was messing with moving portals, and realized they have weird effects on players, so I developed a sort of illusion that's a little less flawed.

http://www.youtube.com/watch?v=2oDmYYQpmYo

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Matt_mg
13 Posts
Posted May 17, 2011
Replied 1 hour later
How come do you have seemingly two blue portals?

There are some wicked deeds to be done with moving portals though!

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msleeper
4,136 Posts
Admin
Posted May 17, 2011
Replied 42 minutes later
Nice.

There appears to be 2 blue portals because of the way world portals work. Unfortunately there really isn't any way around that happening.

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yohoat9
274 Posts
Posted May 17, 2011
Replied 6 minutes later
By the way, in case nobody noticed, first of all, you still have to activate moving portals for the world portals. Ans second of all, when I put a portal on the side of the block, instead of the center, it's not an illusion, the portal IS moving, for the middle, only the world portal is moving, which still has flaws, but not as many.
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Croolsby
29 Posts
Posted May 17, 2011
Replied 41 minutes later
How did you get the world portal to move? When I tried parenting a linked_portal_door to get it to move, it didn't work.
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yohoat9
274 Posts
Posted May 17, 2011
Replied 14 minutes later
sv_allow_mobile_portals 1 in the console command box
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Croolsby
29 Posts
Posted May 18, 2011
Replied 5 hours later
oh i didn't know that applied to world portals
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TheDarkness73
14 Posts
Posted May 18, 2011
Replied 8 hours later
Would it be possible to make it so when the level starts, that command is active, this way, you can set things up like pushing a button to move something that needs a portal on it to transport you somewhere, without having to do anything in game
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yohoat9
274 Posts
Posted May 18, 2011
Replied 4 hours later
yeah, a point_clientcommand, I believe thats what its called, and have a logic auto send the command
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msleeper
4,136 Posts
Admin
Posted May 18, 2011
Replied 3 hours later
Make sure you change the command back at some point. You absolutely do not want to leave this setting turned "on" after your map has ended.