Moving Portals vs. Illusion
Posted May 17, 2011
I was messing with moving portals, and realized they have weird effects on players, so I developed a sort of illusion that's a little less flawed.
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Posted May 17, 2011
Replied
1 hour
later
How come do you have seemingly two blue portals?
There are some wicked deeds to be done with moving portals though!
Posted May 17, 2011
Replied
42 minutes
later
Nice.
There appears to be 2 blue portals because of the way world portals work. Unfortunately there really isn't any way around that happening.
Posted May 17, 2011
Replied
6 minutes
later
By the way, in case nobody noticed, first of all, you still have to activate moving portals for the world portals. Ans second of all, when I put a portal on the side of the block, instead of the center, it's not an illusion, the portal IS moving, for the middle, only the world portal is moving, which still has flaws, but not as many.
Posted May 17, 2011
Replied
41 minutes
later
How did you get the world portal to move? When I tried parenting a linked_portal_door to get it to move, it didn't work.
Posted May 17, 2011
Replied
14 minutes
later
sv_allow_mobile_portals 1 in the console command box
Posted May 18, 2011
Replied
5 hours
later
oh i didn't know that applied to world portals
Posted May 18, 2011
Replied
8 hours
later
Would it be possible to make it so when the level starts, that command is active, this way, you can set things up like pushing a button to move something that needs a portal on it to transport you somewhere, without having to do anything in game
Posted May 18, 2011
Replied
4 hours
later
yeah, a point_clientcommand, I believe thats what its called, and have a logic auto send the command
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Posted May 18, 2011
Replied
3 hours
later
Make sure you change the command back at some point. You absolutely do not want to leave this setting turned "on" after your map has ended.