texturetoggle only for "indicator"-stuff?
texture toggle: does it only work with the indicator-stuff(blue-yellow stuff) or is it possible, to change e.g. from the glowing "white009" to "orange002" by a trigger/texture_toggle? That has to work someway, it would be soo cool! I already have a configuration with two func_brushes with these textures, by trigger the one brush appears and the other dissappears. works well, the only thing: I WANT TO CHANGE the brightness of orange002 via .rad, but this method of brightening up the texture works only for world brushes, no func_brushes! (the VALVE DEVELOPER COMMUNITY SAYS THAT, too, if you search for "glowing textures" there.
Thanks a lot! ![]()
sorry this is really new stuff for me... but i have a strong thirst of knowledge
mcdaniels wrote:
do i understand you: the infos in the .rad that i can change wouldnt apply on the frames of a texture that i write into the .vmt? but if you say the vrad-process goes by vmt, than it reads the framed inside this vmt too, or doesnt it?
sorry this is really new stuff for me... but i have a strong thirst of knowledge
It doesn't read the VMT, so much as just it's name so it knows what texture to place lights in front of. it doesn't get any farther than that, so it would never consider frames.