texturetoggle only for "indicator"-stuff?

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mcdaniels
50 Posts
Posted May 18, 2011
Hey guys!

texture toggle: does it only work with the indicator-stuff(blue-yellow stuff) or is it possible, to change e.g. from the glowing "white009" to "orange002" by a trigger/texture_toggle? That has to work someway, it would be soo cool! I already have a configuration with two func_brushes with these textures, by trigger the one brush appears and the other dissappears. works well, the only thing: I WANT TO CHANGE the brightness of orange002 via .rad, but this method of brightening up the texture works only for world brushes, no func_brushes! (the VALVE DEVELOPER COMMUNITY SAYS THAT, too, if you search for "glowing textures" there.
Thanks a lot! :thumbup:

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p0rtalplayer
1,366 Posts
Posted May 18, 2011
Replied 1 hour later
You can add frames to the vtf and a proxy to the vmt to make any texture work with a texturetoggle, but it won't change the brightness.
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mcdaniels
50 Posts
Posted May 18, 2011
Replied 2 hours later
yes but it will allow me to use one world brush (instead of 2 func_brushes that are toggled by trigger_multiple) and that allows me to use the .rad for brighter textures, right?
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Groxkiller585
652 Posts
Posted May 18, 2011
Replied 2 hours later
nope, VRAD's texturelights go by VMT, NOT frames (remember this is static light we are talking about here...) so if you want, for example and orange texture thAt goes white and have light reflect it you can try some different colored light_spots that turn on and off apporpriately. This also allows a brightness change.
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mcdaniels
50 Posts
Posted May 19, 2011
Replied 5 hours later
do i understand you: the infos in the .rad that i can change wouldnt apply on the frames of a texture that i write into the .vmt? but if you say the vrad-process goes by vmt, than it reads the framed inside this vmt too, or doesnt it?
sorry this is really new stuff for me... but i have a strong thirst of knowledge :smile:
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Groxkiller585
652 Posts
Posted May 19, 2011
Replied 3 hours later

mcdaniels wrote:
do i understand you: the infos in the .rad that i can change wouldnt apply on the frames of a texture that i write into the .vmt? but if you say the vrad-process goes by vmt, than it reads the framed inside this vmt too, or doesnt it?
sorry this is really new stuff for me... but i have a strong thirst of knowledge :smile:

It doesn't read the VMT, so much as just it's name so it knows what texture to place lights in front of. it doesn't get any farther than that, so it would never consider frames.

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mcdaniels
50 Posts
Posted May 19, 2011
Replied 13 minutes later
i want that light-color brush to be covered by a fancy glass. if i use light_spot then in goes true the glass right? but it also would reflect on it. how can i prevent THAT?