[WIP] Glass Prison
kind of like quicksaving in the middle of a fling, it would be hard.
its just an idea, I think many people think the map is too hard.... yet others think I should make parts harder... lol
This isn't to say that a stamina challenge is a bad idea, but it would need to be designed with some sort of "mistake recovery", maybe allowing a player who knows he missed his mark to make some sort of mid-sequence save with a more easily placed portal as he falls. It wouldn't lead to progress, but unless he messed up several things at once he wouldn't be sent back to square one.

ie, you start the fling, once you come out of there, a simple trigger
would click which would start an auto-fire sequence kind of like clicking
a button type timer. I have a strange feeling (despite no mapping experience)
that this is completely possible.
I'm just throwing this out there b/c I don't have time to map out
a lot of stuff between work & family.
stage 4 will probably be much larger than the map currently is, not take longer but you will be able to see more areas of the "glass prison" which is just a descriptive term btw, I will only add story if I progress the map more and add additional levels
for my first map, I think this was too big to do in the time alotted. Oh well, I'll finish it eventually 
Very nice map, though a bit confusing at first. The energy ball thingy is annoying to die on because it's so random. (I'm too busy doing my portal aiming to also look out for an energy ball.)
Artesia wrote:
someone shoot me in the foot and tell me to get my ass back to work on my map
Suggestion for making quick finish: Make the glass containing the cube breakable by energy ball. (That was how I tried to get in there for about 15 minutes before giving up, returning here and realising I was playing a WIP.)
Then go make more maps!
right now im playing around with a companion cube idea I had, if its possible I might develope it for the nov contest...
after procrastinating I'm almost done with the second room... part of the combine ball redirection puzzle...
welcome to Cellblock A6 Maximum Security Detention Hold


Artesia wrote:
welcome to Cellblock A6 Maximum Security Detention Hold
Looks nice! 
i really liked the bouncing part... it really honed my shooting skills. the part from (2) though was a little annoying. i couldn't easily do it. but finally seemed to by what must have been a stroke of luck.
all my RL friends that play portal, can't even finish stage 1, they epic fail, that also lowers my motivation lol.
I originally started to map because the game was so short, but now there are some good maps for me to play when I have time ;
)
so you have at least ONE player who got through and wants more! but i'm sure anybody from here who tried got to where i got. boo on your friends haha. come into the irc!
-Fractal
This map looks so great I refuse to play it before it's finished. And you've got 7 pages of comments, so there's obviously a lot of people that's interested.
Keep up the good work!