[WIP] Glass Prison

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roger federer
75 Posts
Posted Oct 29, 2007
Replied 11 minutes later
how can you stop quick saving?? on puzzles like these, people are going to use it, unless you let them 'save' their progress some other way.
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Artesia
238 Posts
Posted Oct 29, 2007
Replied 25 minutes later
no what I mean is keep the player constantly flinging, sliding, falling, or at least running against really short button timers, to make quicksaving less frequent.

kind of like quicksaving in the middle of a fling, it would be hard.

its just an idea, I think many people think the map is too hard.... yet others think I should make parts harder... lol

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roger federer
75 Posts
Posted Oct 29, 2007
Replied 17 minutes later
man a nonstop map? who would have the stamina to make it through that? fun idea though, i wonder how long you could make one. i've definatly saved mid fling a few times, haha, kinda cheap, i know.
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Shmitz
167 Posts
Posted Oct 29, 2007
Replied 10 minutes later
It's not a matter of difficulty as much as it is repetition. The longer an uninterrupted sequence, the higher chance of messing something up. By the time you've progressed pretty deep into it, you've either gotten tired of the first sections, or you've perfected them to the point where you feel that repeating them over and over (as you attempt to figure out later portions) is a time-sink. When players aren't rewarded for progress, it provides less incentive to keep doing parts that have already been "beaten".

This isn't to say that a stamina challenge is a bad idea, but it would need to be designed with some sort of "mistake recovery", maybe allowing a player who knows he missed his mark to make some sort of mid-sequence save with a more easily placed portal as he falls. It wouldn't lead to progress, but unless he messed up several things at once he wouldn't be sent back to square one.

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Yekyaa
59 Posts
Posted Oct 29, 2007
Replied 3 hours later
I want to see a fling setup by the computer
ie, you start the fling, once you come out of there, a simple trigger
would click which would start an auto-fire sequence kind of like clicking
a button type timer. I have a strange feeling (despite no mapping experience)
that this is completely possible.
I'm just throwing this out there b/c I don't have time to map out
a lot of stuff between work & family.
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Artesia
238 Posts
Posted Oct 29, 2007
Replied 38 minutes later
I was actually just throwing out ideas, I'm going to keep the hallway before stage 3 entact, and even add an autosave there, but stage 4, when I get around to making it, will be more of a stamina thing

stage 4 will probably be much larger than the map currently is, not take longer but you will be able to see more areas of the "glass prison" which is just a descriptive term btw, I will only add story if I progress the map more and add additional levels

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Artesia
238 Posts
Posted Nov 01, 2007
Replied 2 days later
yeah so obviously I didn't work on this any more since my last update, and didn't enter the contest

for my first map, I think this was too big to do in the time alotted. Oh well, I'll finish it eventually

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Player1
212 Posts
Posted Nov 01, 2007
Replied 1 hour later
I want that weighted storage cube!!!

Very nice map, though a bit confusing at first. The energy ball thingy is annoying to die on because it's so random. (I'm too busy doing my portal aiming to also look out for an energy ball.)

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Artesia
238 Posts
Posted Nov 01, 2007
Replied 1 hour later
what I do about halfway down the corridor is just go backwards a step, watching the ball rather than shooting a new portal
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Artesia
238 Posts
Posted Nov 03, 2007
Replied 1 day later
someone shoot me in the foot and tell me to get my ass back to work on my map
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roger federer
75 Posts
Posted Nov 03, 2007
Replied 32 minutes later
finish the fing map, or else just make the orb open the door and be done with it. either way, get it released and start on the next. you're too good a mapper to be weighted down by work you don;t want to finish. gemme more maps!!
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Player1
212 Posts
Posted Nov 04, 2007
Replied 23 hours later

Artesia wrote:
someone shoot me in the foot and tell me to get my ass back to work on my map

Suggestion for making quick finish: Make the glass containing the cube breakable by energy ball. (That was how I tried to get in there for about 15 minutes before giving up, returning here and realising I was playing a WIP.)

Then go make more maps!

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Artesia
238 Posts
Posted Nov 04, 2007
Replied 59 minutes later
interesting... I actually have planned something that will be just as big as the rest of the level. (not as complicated) which will be more puzzly then the previous stages...

right now im playing around with a companion cube idea I had, if its possible I might develope it for the nov contest...

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Artesia
238 Posts
Posted Nov 17, 2007
Replied 13 days later
small update...
after procrastinating I'm almost done with the second room... part of the combine ball redirection puzzle...

welcome to Cellblock A6 Maximum Security Detention Hold


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Player1
212 Posts
Posted Nov 24, 2007
Replied 6 days later

Artesia wrote:
welcome to Cellblock A6 Maximum Security Detention Hold

Looks nice!

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iamafractal
272 Posts
Posted Dec 16, 2007
Replied 21 days later
i don't usually like to ask for clues... but... first off. is this map fully playable right now? i got to the button, opened the door.... and well heh am i stupid or is there no way to actually get through the door? the clue right now would be a yes or a no ot that... heh.

i really liked the bouncing part... it really honed my shooting skills. the part from (2) though was a little annoying. i couldn't easily do it. but finally seemed to by what must have been a stroke of luck.

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Artesia
238 Posts
Posted Dec 28, 2007
Replied 11 days later
yeah standing on the button is currently the farthest you can get, I dont know if/when ill work on it... as you can see above I have a stage 4 as well now, but its not seamed into the rest of the map. I sort of lost motivation on the project due to lack of comments, they seem to keep me motivated for some reason. but yeah if you dropped the shields around the button you finished the map as it is now.

all my RL friends that play portal, can't even finish stage 1, they epic fail, that also lowers my motivation lol.

I originally started to map because the game was so short, but now there are some good maps for me to play when I have time ;
)

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msleeper
4,095 Posts
Member
Posted Dec 28, 2007
Replied 1 hour later
Glad to see you didn't disappear!
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iamafractal
272 Posts
Posted Dec 28, 2007
Replied 5 hours later
well i really like your map. the architecture is beautiful. I would have to say that II ought to be a little more straight forward. but thank goodness for f6.

so you have at least ONE player who got through and wants more! but i'm sure anybody from here who tried got to where i got. boo on your friends haha. come into the irc!

-Fractal

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yikkayaya
71 Posts
Posted Dec 28, 2007
Replied 6 minutes later
Yeah, you can't drop out on us!
This map looks so great I refuse to play it before it's finished. And you've got 7 pages of comments, so there's obviously a lot of people that's interested.

Keep up the good work!