Toxic/Panels problem

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Pesinn
12 Posts
Posted May 19, 2011
Hi there.

I am new to map making. I just started for few days and I have two question.

The first problem is that when I am using toxic. I am using nature/toxicslime002a.
As you can see in this screenshoot: http://www.flickr.com/photos/27080355@N07/5737144425/ ... I am trying to put a toxic in the hole. It?s just like it disappear. And then I put a trigger into the toxic that does 100 dmg. The trigger works fine. If I jump into the hole I will die. Does anyone know what might be wrong with the toxic?

The second problem is the Panels. http://www.flickr.com/photos/27080355@N07/5737221239/
When the button is OnPressed, the panels open but they always close after 1 or 2 seconds, even though the button is still OnPressed.

Guess i?m just doing some newb mistakes but I hope you got some answers for me :smile:

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Lpfreaky90
2,842 Posts
Posted May 19, 2011
Replied 15 minutes later
I had the same problem with the slime, can;t help you with that :sad:
(I'm also interested in a solution for this :wink:)

The panels have a simple fix:
Go to the panel and set Hold Animation to Yes, this keeps the panel in it's position :smile:

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Lpfreaky90
2,842 Posts
Posted May 19, 2011
Replied 1 minute later
Edit: woops! double post :redface:
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Pesinn
12 Posts
Posted May 19, 2011
Replied 41 minutes later
Thx man, this is much better :smile:
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Hanzik
26 Posts
Posted May 19, 2011
Replied 40 minutes later
Where did you find these fancy moving panels? ... and... everything that could move? I could use these too.
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raulness
68 Posts
Posted May 19, 2011
Replied 32 minutes later

Pesinn wrote:
Hi there.

I am new to map making. I just started for few days and I have two question.

The first problem is that when I am using toxic. I am using nature/toxicslime002a.
As you can see in this screenshoot: http://www.flickr.com/photos/27080355@N07/5737144425/ ... I am trying to put a toxic in the hole. It?s just like it disappear. And then I put a trigger into the toxic that does 100 dmg. The trigger works fine. If I jump into the hole I will die. Does anyone know what might be wrong with the toxic?

The second problem is the Panels. http://www.flickr.com/photos/27080355@N07/5737221239/
When the button is OnPressed, the panels open but they always close after 1 or 2 seconds, even though the button is still OnPressed.

Guess i?m just doing some newb mistakes but I hope you got some answers for me :smile:

You've got a leak for that toxic water. You need create a container for the water using brushes. Think of it like you're making a small pool. The toxic water texture is what fills it up. Make sure the texture stays within the pool's boundaries too.

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yohoat9
274 Posts
Posted May 19, 2011
Replied 38 minutes later
Don't use hold animation, just change the default animation to the idle open
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Lpfreaky90
2,842 Posts
Posted May 19, 2011
Replied 1 hour later

Hanzik wrote:
Where did you find these fancy moving panels? ... and... everything that could move? I could use these too.

Go to prop_dynamic search for "arm" in the world model browser and you will find them!

http://www.tophattwaffle.com/?p=2655 has a nice tutorial on how to use panels, if you want more information :smile:

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Pesinn
12 Posts
Posted May 20, 2011
Replied 11 hours later

Quote:
Don't use hold animation, just change the default animation to the idle open

I wrote 90deg_cornerfront_idle in the Default Animation, just like he did in this tutorial: http://www.youtube.com/watch?v=Q5na8Llhk8k

What do you mean when you say "to the idle open"? :neutral:

Quote:
You've got a leak for that toxic water. You need create a container for the water using brushes. Think of it like you're making a small pool. The toxic water texture is what fills it up. Make sure the texture stays within the pool's boundaries too.

Now I made a small pool just for fun. The water it does not seems to leak and when I jump into the pool I can hear a watersound. But the strange thing is that I cant see any water :smile:

http://www.flickr.com/photos/27080355@N07/5739675980/
So in this time it does not leak... but have you any idea what the problem might be? A bug? :neutral: