Competitive (Co-op) Race?

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Kemic
3 Posts
Posted May 20, 2011
I'm sure the idea has occurred to other people...

But I reckon a 2 player Race map would be awesome. The amount of time me and my mate spent dropping light bridges out from under each other while trying to cooperate.

So the puzzles would have to be pretty simple, hard to figure out complex puzzles while being murdered. And would be good to have lots of traps and killboxes - crushers, acid pools etc.

I don't have time at the moment to learn the SDK, or design a proper map. Does anyone want to make this happen? (Or has it already been done and I'm way behind?)

Kemic [iLM]

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msleeper
4,136 Posts
Admin
Posted May 20, 2011
Replied 1 hour later

Kemic wrote:
I don't have time at the moment to learn the SDK, or design a proper map.

And yet you want someone to do all of the work for you. No thanks.

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Hober
1,180 Posts
Posted May 20, 2011
Replied 37 minutes later
You should talk to this guy.
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Neoxx
48 Posts
Posted May 20, 2011
Replied 22 minutes later

msleeper wrote:
Kemic wrote:

I don't have time at the moment to learn the SDK, or design a proper map.

And yet you want someone to do all of the work for you. No thanks.

Don't be an ass. Its not like he's gonna put his name on it, he's just putting out an idea. Last I checked, this was probably the best place to throw out ideas for portal maps.

And you don't want to do it, fine. I think it would be pretty fun, and maybe down the road I might make an attempt at something like that.

Good suggestion, mate.

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Kemic
3 Posts
Posted May 20, 2011
Replied 27 minutes later
Thanks Neoxx. I'm not trying to get free labour here, just throwing out an idea for anyone who might be interested.

And yes, during my uni holidays I will be learning SDK and having a go.

Trolls.

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coopcrowd
45 Posts
Posted May 21, 2011
Replied 14 hours later
This sounds like an awesome idea, would love to see some competitive co-op maps so that you can challenge your friends :smile:
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DrummerB
52 Posts
Posted May 21, 2011
Replied 2 hours later
I thought of something like this before too. The basic idea seems to be interesting. But after a bit of thought, I'm not so sure. What would the goal be? Stealing light bridges from each other would be fun for about 10 seconds before becoming boring. And valve said in an interview that they started implementing a competitive mode, but then dropped it because it wasn't fun.
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msleeper
4,136 Posts
Admin
Posted May 21, 2011
Replied 3 minutes later
I love it when someone tells me "don't be an ass".

And yeah, what DrummerB said is pretty spot on. It has been said in numerous interviews and in several of the Portal 1 and Portal 2 commentaries that a "versus" mode was tried, and just wasn't enjoyable.

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Kemic
3 Posts
Posted May 21, 2011
Replied 4 hours later

Oh, well that's disappointing. Still might give it a go at some point though.

Just for the record, this is constructive:

msleeper wrote:
It has been said in numerous interviews and in several of the Portal 1 and Portal 2 commentaries that a "versus" mode was tried, and just wasn't enjoyable.

This is not:

msleeper wrote:
And yet you want someone to do all of the work for you. No thanks.

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hanging_rope
435 Posts
Posted May 21, 2011
Replied 42 minutes later

Kemic wrote:
I don't have time at the moment to learn the SDK, or design a proper map. Does anyone want to make this happen? (Or has it already been done and I'm way behind?)

Kemic [iLM]

This sounds like you are asking someone to make a map for you, which is surprisingly common around here.

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ciaspy123
22 Posts
Posted May 21, 2011
Replied 19 minutes later
I can only imagine this being fun if both players were separated down the middle, while racing through a series of identical puzzles to a finish line. Basically, 2 copies of a single player map.
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CroSSGunS
23 Posts
Posted May 22, 2011
Replied 4 hours later
Perhaps if it were a short and sweet thing, with two or three identical puzzles, it would work as a race.
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ChickenMobile
2,460 Posts
Posted May 22, 2011
Replied 14 minutes later

ciaspy123 wrote:
I can only imagine this being fun if both players were separated down the middle, while racing through a series of identical puzzles to a finish line. Basically, 2 copies of a single player map.

That sounds like a good idea. Whoever gets to the end first gets a cookie?

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screedle
39 Posts
Posted May 22, 2011
Replied 4 hours later
Challenge accepted then; Im guessing that to start it off, you have two doors, which will only open when one person stands in front of each, and then you have another two plus the regular co-op door at the end elevator.

Actually, could anybody link me to a tutorial on how to make condition specific dialogue? For instance, if blue finishes their test first a message goes;
"Congratulations, BLUE, you have demonstrated superior cognetive and physical ability."
And then when orange finishes;
"Well, ORANGE, you're okay too. Its nothing personal, this was all just for fun. And science."
But then have a way to make it vice-versa if orange finishes first and so on.

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coopcrowd
45 Posts
Posted May 22, 2011
Replied 21 minutes later
I still think that this idea is possible, I can see where some of you are coming from with the whole 'stealing' surfaces etc would be lame...it would be. But to have a 'solving puzzle' race, I think would be great fun, so several identical puzzles where you have to try and get to the end first to earn a point would be awesome!
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Neoxx
48 Posts
Posted May 22, 2011
Replied 9 hours later

coopcrowd wrote:
I still think that this idea is possible, I can see where some of you are coming from with the whole 'stealing' surfaces etc would be lame...it would be. But to have a 'solving puzzle' race, I think would be great fun, so several identical puzzles where you have to try and get to the end first to earn a point would be awesome!

I have a thread on a game that involves just that, but with many different puzzles, and you have to 'capture' so many to win the game. All about speed and strategy!

mapping-help/co-op-mini-game-brainstorming-t2679.html

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ChickenMobile
2,460 Posts
Posted May 22, 2011
Replied 7 hours later

screedle wrote:
Actually, could anybody link me to a tutorial on how to make condition specific dialogue?

You could use a couple of triggers on each side where the 2nd (losing speech) is start disabled and the 1st (winning speech) is start enabled.
When a player activates the Winning trigger it disables the other player's winning trigger and enables their losing trigger.

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DaMaGepy
361 Posts
Posted May 23, 2011
Replied 3 hours later

screedle wrote:
Actually, could anybody link me to a tutorial on how to make condition specific dialogue? For instance, if blue finishes their test first a message goes;
"Congratulations, BLUE, you have demonstrated superior cognetive and physical ability."
And then when orange finishes;
"Well, ORANGE, you're okay too. Its nothing personal, this was all just for fun. And science."
But then have a way to make it vice-versa if orange finishes first and so on.

just use the trigger_playerteam 's OnStartTouchBluePlayer / OnStartTouchOrangePlayer to display a text, and disable the other trigger (also check to display the text only once)