Competitive (Co-op) Race?
But I reckon a 2 player Race map would be awesome. The amount of time me and my mate spent dropping light bridges out from under each other while trying to cooperate.
So the puzzles would have to be pretty simple, hard to figure out complex puzzles while being murdered. And would be good to have lots of traps and killboxes - crushers, acid pools etc.
I don't have time at the moment to learn the SDK, or design a proper map. Does anyone want to make this happen? (Or has it already been done and I'm way behind?)
Kemic [iLM]
Kemic wrote:
I don't have time at the moment to learn the SDK, or design a proper map.
And yet you want someone to do all of the work for you. No thanks.
msleeper wrote:
Kemic wrote:I don't have time at the moment to learn the SDK, or design a proper map.
And yet you want someone to do all of the work for you. No thanks.
Don't be an ass. Its not like he's gonna put his name on it, he's just putting out an idea. Last I checked, this was probably the best place to throw out ideas for portal maps.
And you don't want to do it, fine. I think it would be pretty fun, and maybe down the road I might make an attempt at something like that.
Good suggestion, mate.
And yes, during my uni holidays I will be learning SDK and having a go.
Trolls.
And yeah, what DrummerB said is pretty spot on. It has been said in numerous interviews and in several of the Portal 1 and Portal 2 commentaries that a "versus" mode was tried, and just wasn't enjoyable.
Oh, well that's disappointing. Still might give it a go at some point though.
Just for the record, this is constructive:
msleeper wrote:
It has been said in numerous interviews and in several of the Portal 1 and Portal 2 commentaries that a "versus" mode was tried, and just wasn't enjoyable.
This is not:
msleeper wrote:
And yet you want someone to do all of the work for you. No thanks.
Kemic wrote:
I don't have time at the moment to learn the SDK, or design a proper map. Does anyone want to make this happen? (Or has it already been done and I'm way behind?)Kemic [iLM]
This sounds like you are asking someone to make a map for you, which is surprisingly common around here.
ciaspy123 wrote:
I can only imagine this being fun if both players were separated down the middle, while racing through a series of identical puzzles to a finish line. Basically, 2 copies of a single player map.
That sounds like a good idea. Whoever gets to the end first gets a cookie?
Actually, could anybody link me to a tutorial on how to make condition specific dialogue? For instance, if blue finishes their test first a message goes;
"Congratulations, BLUE, you have demonstrated superior cognetive and physical ability."
And then when orange finishes;
"Well, ORANGE, you're okay too. Its nothing personal, this was all just for fun. And science."
But then have a way to make it vice-versa if orange finishes first and so on.
coopcrowd wrote:
I still think that this idea is possible, I can see where some of you are coming from with the whole 'stealing' surfaces etc would be lame...it would be. But to have a 'solving puzzle' race, I think would be great fun, so several identical puzzles where you have to try and get to the end first to earn a point would be awesome!
I have a thread on a game that involves just that, but with many different puzzles, and you have to 'capture' so many to win the game. All about speed and strategy!
screedle wrote:
Actually, could anybody link me to a tutorial on how to make condition specific dialogue?
You could use a couple of triggers on each side where the 2nd (losing speech) is start disabled and the 1st (winning speech) is start enabled.
When a player activates the Winning trigger it disables the other player's winning trigger and enables their losing trigger.
screedle wrote:
Actually, could anybody link me to a tutorial on how to make condition specific dialogue? For instance, if blue finishes their test first a message goes;
"Congratulations, BLUE, you have demonstrated superior cognetive and physical ability."
And then when orange finishes;
"Well, ORANGE, you're okay too. Its nothing personal, this was all just for fun. And science."
But then have a way to make it vice-versa if orange finishes first and so on.
just use the trigger_playerteam 's OnStartTouchBluePlayer / OnStartTouchOrangePlayer to display a text, and disable the other trigger (also check to display the text only once)