Unusual laser models.

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Soundlogic
169 Posts
Posted May 21, 2011
I am trying to add a laser without it showing one of the standard models, but when I do so I get the image from the start of the laser placed in a different place, and the laser is emitted from the spot of the different model, it can hurt me, and it can go through portals, but it can't be redirected by a cube until after it goes through a portal. It also can trigger relays before it goes through a portal. I was wondering if anyone knew anything about fixing this. Also: What are the lasers made out of? I am trying to make a trigger that can detect if a laser is passing through the volume enclosed. Thanks.
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Omega472
2 Posts
Posted May 25, 2011
Replied 3 days later
You will get the emitter effect drawn in another place whenever you use a model that doesn't come with an attachment called "laser_attachment".
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msleeper
4,136 Posts
Admin
Posted May 25, 2011
Replied 10 hours later

Soundlogic wrote:
I am trying to make a trigger that can detect if a laser is passing through the volume enclosed. Thanks.

I don't think this is possible.

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p0rtalplayer
1,366 Posts
Posted May 25, 2011
Replied 2 hours later
For your trigger thing, you could always use a prop_laser_relay, sounds like it might do the same sort of function you need.
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Idolon
417 Posts
Posted May 25, 2011
Replied 11 minutes later
Laser relays are those spinny things you find in Column Blocker; essentially laser receptacles that lay on the floor and don't stop the laser. You miiiiight be able to use a different model for it, but don't take my word on it.
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Groxkiller585
652 Posts
Posted May 25, 2011
Replied 2 hours later

p0rtalplayer wrote:
For your trigger thing, you could always use a prop_laser_relay, sounds like it might do the same sort of function you need.

I think you mean env_portal_laser_target or something along those lines. It basiclly works like an invisible catcher/relay depending on settings and is parent-able.

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p0rtalplayer
1,366 Posts
Posted May 25, 2011
Replied 8 minutes later

Groxkiller585 wrote:
p0rtalplayer wrote:

For your trigger thing, you could always use a prop_laser_relay, sounds like it might do the same sort of function you need.

I think you mean env_portal_laser_target or something along those lines. It basiclly works like an invisible catcher/relay depending on settings and is parent-able.

Actually, I meant prop_laser_relay with default model (as it would fulfil the same function as far as I can tell) but supposing that works, it would be a better solution.

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msleeper
4,136 Posts
Admin
Posted May 25, 2011
Replied 9 minutes later

Soundlogic wrote:
I am trying to make a trigger that can detect if a laser is passing through the volume enclosed. Thanks.

Yeah you might as well use an actual laser relay. This is exactly what they are for.