[SP] Madness_1

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Mamadouap
4 Posts
Posted May 29, 2011
A middle difficulty map with portal paint and tbeams in a clean room

Installation :
-Extract the zip content to the "C:\program files\steam[Your steam account]\common\portal 2\portal2" folder.
-Accept to replace, else, you'll not see the icons on the sign.
-Run Portal 2, and type "map madness_1" in the developper console.

Have fun !

File Name: Madness_1.rar
File Size: 881.78 KiB

Click here to download Madness_1

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Kibate
105 Posts
Posted May 29, 2011
Replied 1 hour later
i replaced the files(even though one shouldn't be forced to do that to play a map) but they were still missing.

nice map, though i would call it an easy difficulty

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xdiesp
1,078 Posts
Posted May 29, 2011
Replied 1 hour later
Maybe it's the music and flat skin, but it really got me bored and uninterested quick. In the end you're doing the same puzzle twice in overlong chambers. Could use a little spice up.

Also, purple checkered textures at the left of the -> sign, and in the dotted line.

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leiste
1 Posts
Posted May 29, 2011
Replied 8 minutes later
Maybe I'm too dumb, but somehow I can't get past the turrets, when they first appear in the map. I dunno if they appear later on.

EDIT: I figured it out. -.- I really was just studpid. Anyway. The map isn't bad, but sadly repetitive.

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mickyficky
46 Posts
Posted May 29, 2011
Replied 1 hour later
Map looks kinda bleak, but the puzzle is really nice. Should be embedded in a setting of puzzles or something, so it'll be more interesting.

Overall nice idea.

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Strid3r
6 Posts
Posted May 30, 2011
Replied 16 hours later
not a bad map, but very easy. i do like the use of the white gel tho. not very many people are using it in their maps. all in all its a good starting point, but i would add to it more.
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dorioo
5 Posts
Posted May 30, 2011
Replied 7 hours later
Is there an easier way of getting past the first room? I eventually got some paint in the funnel but the way I did it was so much work and involved luck and not skill. I feel like I'm missing something.
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dorioo
5 Posts
Posted May 30, 2011
Replied 28 minutes later
Arggggh. Nevermind. Figured it out. So much simpler than what I had to do.
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AgentMidnight
5 Posts
Posted May 31, 2011
Replied 20 hours later
The puzzle itself had a decent "Ah-Ha" Moment for me at least, which is good. But in terms of how the map is designed You really should start working in stepping up the atmosphere. Add in some observation windows, Put in a lot more light, loads more. Also put a gate on the turrets to influence the fact that the player shouldn't be allowed to get to them

Most importantly, shrink the map. You should design the map so that the exit goal is within sight once you step into the chamber at the beginning, so the player knows where he is going automatically.

Its a good start, and I hope to see more work from you

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iWork925
1,080 Posts
Posted Jun 04, 2011
Replied 3 days later
Awesome map. The puzzle was great and really thought out. A++
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Djinndrache
1,442 Posts
Posted Jul 02, 2011
Replied 28 days later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

-syvqoGfghg
(Link: http://www.youtube.com/watch?v=-syvqoGfghg)

Also note the video description for more feedback and my signature for additional project information.

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PCdoc
245 Posts
Posted Dec 23, 2011
Replied 5 months later

There is a new version now that - oddly still says v1. But it is RADICALLY different than the Video posted. This version has fizzlers and metal grates all over the places blocking virtually everything, and the funnel is set way back about a half mile in another area. Also the gel vertical drop portable surfaces are in a dark separate, grated off area.

I tried for hours but cannot solve the first areas. Has anyone managed to solve this new version ? Can I get a clue as to how to get the white gel AND myself over to the the Turret hall ?? I cannot because the portable surface you need to go over there is behind fizzlers and a huge grate.

Screenshot-5.jpg