Forum and Site suggestions

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p0rtalplayer
1,366 Posts
Posted May 02, 2012
Replied 2 minutes later

Nurdock wrote:

Kopeke wrote:
But we need the homepage to be attractive, maybe an auto-starting introduction video?>

I was thinking that too. Anyone up for voice acting?

We could get DustyOldRoses to do some glados lines for us, perhaps.

Someone up for script writing, animation, or video editing?

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Omeqa
578 Posts
Posted May 02, 2012
Replied 1 minutes later

Nurdock wrote:

Kopeke wrote:
But we need the homepage to be attractive, maybe an auto-starting introduction video?>

I was thinking that too. Anyone up for voice acting?

Van has an amazing voice, maybe we can ask him? (Van! show up in the topic NOAW!)

EDIT: @p0p, I could come up with a script, maybe, just need a general idea of what we need to say.

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Camera
200 Posts
Posted May 02, 2012
Replied 1 minutes later

Kopeke wrote:

But we need the homepage to be attractive, maybe an auto-starting introduction video?

As I suggested in the steam group chat, it would be downright awesome to have a Bendy animation that plays when switching between Homepage/Blog/Forums/Wiki.

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vanSulli
994 Posts
Posted May 02, 2012
Replied 33 minutes later

Kopeke wrote:
Van has an amazing voice, maybe we can ask him? (Van! show up in the topic NOAW!)

My GLaDOS impression don't work as well on this side of puberty.

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Groxkiller585
652 Posts
Posted May 02, 2012
Replied 2 hours later
I know it's not about the forum but the front page is lookin' good!
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reepblue
894 Posts
Posted May 03, 2012
Replied 2 hours later
DustyOldRoses would be perfect, but again she needs to be available, and eager to help.

Also, who the hell is going to animate it? I can, but I'm not sure how well it will come out since Valve most likely uses models for animation, not Flash. I could get it to be close to the "Portal is Free" trailer, but nothing I can really promise.

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p0rtalplayer
1,366 Posts
Posted May 03, 2012
Replied 54 minutes later

p0rtalplayer wrote:

Someone up for script writing, animation, or video editing?

That was the point in my post

I've been familiarizing myself with Maya, but I'm nowhere close to good enough to animate something like that. And I doubt I could become so in a couple weeks while also running the site and creating maps.

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Pilchard123
334 Posts
Posted May 03, 2012
Replied 1 hour later
No voice-acting here, but I'm going to put out a shameless plug for LuxRender and Explauralisation for the visuals and sounds. I might have a go at doing some modelling if you want, but I'm not that great.
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Camera
200 Posts
Posted May 03, 2012
Replied 3 hours later
But first of all, we should plan the script and animations.
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Sven
306 Posts
Posted May 03, 2012
Replied 3 hours later

Camera wrote:
But first of all, we should plan the script and animations.

I'd like to try my hand at writing.

First of all, what character? GLaDOS, Cave, Wheatley, someone new? It's easier to write a script when you know what character to write in.

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p0rtalplayer
1,366 Posts
Posted May 03, 2012
Replied 5 hours later

Sven wrote:

Camera wrote:
But first of all, we should plan the script and animations.>
I'd like to try my hand at writing.

First of all, what character? GLaDOS, Cave, Wheatley, someone new? It's easier to write a script when you know what character to write in.

Multiple people have suggested to me that we have a new personality core who's the forum mascot.

I could voice act but not until June. And anyway, my voice is kinda boring

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Camera
200 Posts
Posted May 03, 2012
Replied 1 hour later

p0rtalplayer wrote:

Sven wrote:

Camera wrote:
But first of all, we should plan the script and animations.>>
I'd like to try my hand at writing.

First of all, what character? GLaDOS, Cave, Wheatley, someone new? It's easier to write a script when you know what character to write in.>

Multiple people have suggested to me that we have a new personality core who's the forum mascot.

I could voice act but not until June. And anyway, my voice is kinda boring

Rattmann? Camera? Plenty of opportunities. Investment opportunities.

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Omeqa
578 Posts
Posted May 03, 2012
Replied 21 minutes later
We could use the octopus from the multiverse trailer thing as a mascot, so we would only mkae him go "woooob woob boomoo wooom" and put subtitles
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Pilchard123
334 Posts
Posted May 03, 2012
Replied 5 minutes later
What is he, Swedish?
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vanSulli
994 Posts
Posted May 03, 2012
Replied 47 minutes later
I like the idea of a custom core. The voice would naturally follow the core's job and personality pretty well, so we should probably figure that out first. An 'advertisement' core or an 'employee management' one might work well.
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Pilchard123
334 Posts
Posted May 03, 2012
Replied 10 minutes later
Some random and rather poor thoughts:

Give it (whatever "it" may yet be) a monocle and ask TB to voice it.
Create a third co-op bot and make it act all rejected and stuff.
Make two things, let them fail at games and ask Simon and Lewis to voice them.
Speaking of Swedish stuff, how about a culinary core? I know that's a little close to the one with the recipe from P1 (was that logic or insanity), but there you go.
What if the site mascot starts out as a single core but get progressively bigger as the site does - assuming it does.

Or, I could sleep and hope I make more sense in the morning.

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Lemonosity
363 Posts
Posted May 03, 2012
Replied 1 hour later

Or how about something more possible and less resource demanding?

Like "clipart" of a core that has a speech bubble. It can be the new Clippy.

Also, when a quote is inside a quote, you should make it "collapsed" with an expand button.

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p0rtalplayer
1,366 Posts
Posted May 03, 2012
Replied 1 hour later
I've got an idea.

Since we're a mapping site, why not do what we're best at?

We create an ad hoc tour map. We introduce the core character, and have him guide you around the "site." (an in-map imagining of it, maybe with random other cores as us)

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Sven
306 Posts
Posted May 03, 2012
Replied 4 minutes later

p0rtalplayer wrote:
I've got an idea.

Since we're a mapping site, why not do what we're best at?

We create an ad hoc tour map. We introduce the core character, and have him guide you around the "site." (an in-map imagining of it, maybe with random other cores as us)

Ooooooooooooooooh, I like that idea.

That requires that we finish up the site, of course (that or it's a periodically updated map with more doors unlocked or something).

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p0rtalplayer
1,366 Posts
Posted May 03, 2012
Replied 3 minutes later
I was thinking actually a video of this map, that could go on the main page, but that would work too.

As for the state of the site, I started messing with mySQL and PHP again today to create the map uploading form. Turns out my skills are either rusty or nonexistant, but anyway, I think I know what I need to do, so it's just a matter of figuring out how to do it.