Aperture Science Security Camera [Version 00.04]
Copyright (c) 2012 Aperture Innovations. All rights reserved.
Kopeke\ [SP] Stack-up
This puzzle is slightly challenging concerning the order in which things should be solved. One disturbance is that some of the elements only serve one purpose and makes your map look clustered like the cubes for instance. The ability to reuse any element for a different purpose makes it feel more like a puzzle. You could make another room instead of the end, and to open the door, you need the two cubes on two buttons in that room. The grid also makes it hard to see the other side, so I suggest removing the grid and adding metal walls so that the test subject cannot fling in or out of the cube-room, which is the same purpose as the grid. Otherwise, the lighting is well placed and it is not that confusing.
-Puzzle: 6/10
As I explained earlier, the ability to reuse any element for a different purpose makes it feel more like a puzzle rather than a precise series of actions.
-Design: 8/10
The room itself seems cozy, but the grid and the elements that only serves one purpose makes it feel clustered.
-Detail: 5/10
All Perpetual Puzzle Initiative maps will have this detail level.
--Total: 6.3333.../10
I am programmed to be mean, so please disregard this if it affects your decision to play this map.
--Difficulty level: 1-2 minutes to solve puzzle. 1-3 tries.
Falling into the water is a plausible reason to retry.
--In conclusion, easy yet confusing, this map will worthily consume a good 2 minutes of your life.