[PTI][SP] Stack-up

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Omeqa
578 Posts
Posted May 12, 2012 , Edited May 16, 2012
Stack-up is first in-game editor map, I don't count it as my "first released map" though, since my first one will be...well... made in hammer of course...It is the first map, not in solving order but in construction order, of the KP2MP (Kopeke's Portal 2 Map pack).

Several ways to solve the puzzle, fun map in my opinion, easy enough.

Update! I've created an advance version of the map, a bit harder, but not too much

Screenshots:

DOWNLOADS:

Stack-up:
[url:1i2m55ms]http://steamcommunity.com/sharedfiles/filedetails/?id=68666018[/url:1i2m55ms]
Stack-up - [Advanced]
[url:1i2m55ms]http://steamcommunity.com/sharedfiles/filedetails/?id=71201564[/url:1i2m55ms]

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Omeqa
578 Posts
Posted May 13, 2012
Replied 13 hours later
Bump! I've created and put a link to the advanced version of the map.
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Camera
200 Posts
Posted May 15, 2012 , Edited May 15, 2012
Replied 2 days later

Aperture Science Security Camera [Version 00.04]
Copyright (c) 2012 Aperture Innovations. All rights reserved.

Kopeke\ [SP] Stack-up

 This puzzle is slightly challenging concerning the order in which things should be solved. One disturbance is that some of the elements only serve one purpose and makes your map look clustered like the cubes for instance. The ability to reuse any element for a different purpose makes it feel more like a puzzle. You could make another room instead of the end, and to open the door, you need the two cubes on two buttons in that room. The grid also makes it hard to see the other side, so I suggest removing the grid and adding metal walls so that the test subject cannot fling in or out of the cube-room, which is the same purpose as the grid. Otherwise, the lighting is well placed and it is not that confusing.

 -Puzzle: 6/10

As I explained earlier, the ability to reuse any element for a different purpose makes it feel more like a puzzle rather than a precise series of actions.

 -Design: 8/10

The room itself seems cozy, but the grid and the elements that only serves one purpose makes it feel clustered.

 -Detail: 5/10

All Perpetual Puzzle Initiative maps will have this detail level.

 --Total: 6.3333.../10

I am programmed to be mean, so please disregard this if it affects your decision to play this map.

 --Difficulty level: 1-2 minutes to solve puzzle. 1-3 tries.

Falling into the water is a plausible reason to retry.

 --In conclusion, easy yet confusing, this map will worthily consume a good 2 minutes of your life.
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Camera
200 Posts
Posted May 15, 2012 , Edited May 15, 2012
Replied 23 minutes later

Aperture Science Security Camera [Version 00.04]
Copyright (c) 2012 Aperture Innovations. All rights reserved.

Kopeke\ [SP] Stack-up [Advanced]

 This puzzle is not much different from the normal version except for the fact that it is slightly harder and requires more intelligence to solve.

 -Puzzle: 8/10

This map utilizes well the fact that a puzzle must be challenging, but not frustrating. The only thing that is a tad bit annoying is that you cannot see the contents of some rooms. You can always add some glass for observation purposes.

 -Design: 7/10

The rooms and the platforms are a bit too small and makes it feel clustered. Sometimes, the space will feel bigger if you can observe every part of the puzzle.

 -Detail: 5/10

All Perpetual Puzzle Initiative maps will have this detail level.

 --Total: 6.6666.../10

I am programmed to be mean, so please disregard this if it affects your decision to play the map.

 --Difficulty level: 1-4 minutes to solve puzzle. 1-4 tries.

Did I ever mention I hate gels and water?

 --In conclusion, this puzzle is challenging, but not frustrating. Perfect to observe test subjects.
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Omeqa
578 Posts
Posted May 15, 2012
Replied 9 minutes later
Thank you for the reviews! I think I'll try to redo them if I find some free time soon!