Portal Map/Mod Pimpage Thread
Please avoid posting full Portal 2 ports into Portal. If you want to map for Portal 2, map for Portal 2. However, somethings can be allowed like things like this...


It's never too late to map for the original. I can tell you that its a lot easier in most cases.
I might remake some of my p2 maps as p1 maps, and since most of them use p2 elements i'd need to make some kind of sub for p1. Would be interesting indeed...
groxkiller585 wrote:
I love the backport, as I said before.I might remake some of my p2 maps as p1 maps, and since most of them use p2 elements i'd need to make some kind of sub for p1. Would be interesting indeed...
At least some of the laser puzzles can be replaced with ye olde Energy Pellet. As for some other puzzles....
Time to get creative.


I made it to test my instances and how easy it is to make them work.
I love this backporting! I think this chamber looks nice in p1. Needs some more love in the metal-white-hole department though, there's only a select few.
Camera wrote:
I dare someone to remake the whole Portal 2 in Portal 1. Nice job reep.
As the pre-P2-release-"let's remake everything"-a-thon taught us, if that's even remotely possible (which, for the most part [a lot of work] is), you'd have to be prepared for a lot of crashing with the gels.
Sven wrote:
Camera wrote:
I dare someone to remake the whole Portal 2 in Portal 1. Nice job reep. >
As the pre-P2-release-"let's remake everything"-a-thon taught us, if that's even remotely possible (which, for the most part [a lot of work] is), you'd have to be prepared for a lot of crashing with the gels.
I think he means remake the p2 chambers in p1, but using only p1 elements. (filling in gel puzzles with fling puzzles instead, for example)
Would make for some interesting puzzles.
groxkiller585 wrote:
Sven wrote:
Camera wrote:
I dare someone to remake the whole Portal 2 in Portal 1. Nice job reep. >>
As the pre-P2-release-"let's remake everything"-a-thon taught us, if that's even remotely possible (which, for the most part [a lot of work] is), you'd have to be prepared for a lot of crashing with the gels.>I think he means remake the p2 chambers in p1, but using only p1 elements. (filling in gel puzzles with fling puzzles instead, for example)
Would make for some interesting puzzles.
Because the Cave Johnson areas clearly can all be done (and are FUN) with fling puzzles everywhere.
Sven wrote:
Because the Cave Johnson areas clearly can all be done (and are FUN) with fling puzzles everywhere.
Perhaps with some imagination...and a some custom AFP prefabs...
Yeah nah I'm not seeing it 
I do wish to make a map using my instances and prefabs in the future. I forgot why I enjoyed Portal mapping, and why I got into it. I missed the reflection of the brown metal in contrast with the cool concrete.
The only down side on using my instances is the box dropper since it can not tell what box got destroyed if there is more then one. However in Portal, there was never more then one dropper anyway. If you want, I may release this mod with all the updated elements to Portal I made, if you want.
reepblue wrote:
I missed the reflection of the brown metal in contrast with the cool concrete.
![]()
I gotta say that it was an awesome feeling that is hard to get in portal 2 
My lack of creativity is shining through today. Basic lighting (yay for old prefabs) done.
Sven wrote:
My lack of creativity is shining through today. Basic lighting (yay for old prefabs) done.
Great start so far, although the windows are not right at all. Hopefully you replace them. :3
reepblue wrote:
Sven wrote:
My lack of creativity is shining through today. Basic lighting (yay for old prefabs) done.>Great start so far, although the windows are not right at all. Hopefully you replace them. :3
As for my characteristic depressing-yet-true retort, there's no use hoping for it. It will happen.
Sven wrote:
As for my characteristic depressing-yet-true retort, there's no use hoping for it. It will happen.
I like it, but I think the metal hole lighting is a smidgen too bright. Turn the texture scale up slightly.
GJ sven 
On a related note to the lighting.. I feel like I'm doing it wrong.
Sven wrote:
Danke; I don't know how Reep did his remake, but I personally walk around in the actual map and count tiles and panels. It's probably really inefficient, but it's working.![]()
On a related note to the lighting.. I feel like I'm doing it wrong.
If you want I can whip up some metal hole lighting prefabs and maybe some wall inset prefabs. (I think I already have observation ones)
I was gonna do it anyway, so I can give them to you when finished if you want 'em.
groxkiller585 wrote:
Sven wrote:
Danke; I don't know how Reep did his remake, but I personally walk around in the actual map and count tiles and panels. It's probably really inefficient, but it's working.![]()
On a related note to the lighting.. I feel like I'm doing it wrong.>
If you want I can whip up some metal hole lighting prefabs and maybe some wall inset prefabs. (I think I already have observation ones)
I was gonna do it anyway, so I can give them to you when finished if you want 'em.
I know how to make them, it's insultingly easy, I just feel like I'm doing a shitty job of lighting the rooms.