Portal 2 Map Pimpage Thread

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vanSulli
994 Posts
Posted May 31, 2012
Replied 7 minutes later
Look forward to when you guys finish it, then. Also, I feel obliged to amend my spying to note that there are actually two cores that my eye spied.
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Lemonosity
363 Posts
Posted May 31, 2012
Replied 4 hours later
There's also a video P0p uploaded on YouTube that shows all four cores.
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Idolon
417 Posts
Posted Jun 11, 2012
Replied 10 days later
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Omeqa
578 Posts
Posted Jun 11, 2012
Replied 4 hours later

Idolon wrote:

That looks great! with lighting it will look even better, but I'de like to know how will you use it in a portal themed map, if that is the case?

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Idolon
417 Posts
Posted Jun 11, 2012
Replied 3 minutes later
This is how:
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Omeqa
578 Posts
Posted Jun 11, 2012
Replied 2 hours later
Ohhhhh, that looks great! Will it be sealed off or outside?
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Idolon
417 Posts
Posted Jun 13, 2012
Replied 1 day later
Outside.
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RubyCarbuncle
25 Posts
Posted Jun 23, 2012
Replied 10 days later
I posted this on the TWP thread a while back and thought I might show it here:

Larger image: http://steamcommunity.com/id/RubyCarbun ... 5695457591

It's really just a style test, (warm lighting+bottomless pits) but I like the way it turned out. Any thoughts? Improvements maybe?

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vanSulli
994 Posts
Posted Jun 24, 2012
Replied 54 minutes later
I really like warm lighting as at least a temporary contrast to the more traditional Portal 2 test chambers. This looks really cool.
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Keklolzor
165 Posts
Posted Jun 24, 2012
Replied 7 hours later
The map itself looks very good, and the warm lightning looks surprisingly good...
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p0rtalplayer
1,366 Posts
Posted Oct 02, 2012
Replied 3 months later

Contest art style concept.

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reepblue
894 Posts
Posted Oct 02, 2012
Replied 1 hour later

p0rtalplayer wrote:

Contest art style concept.

Reminds me of a concept we had for Blue Portals.

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Lemonosity
363 Posts
Posted Oct 03, 2012
Replied 16 hours later

reepblue wrote:

p0rtalplayer wrote:

Contest art style concept.>

Reminds me of a concept we had for Blue Portals.

Except it's nothing like it.

Red tiles=/=badly made no offense dots and overlays.

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Omeqa
578 Posts
Posted Oct 03, 2012
Replied 2 hours later

p0rtalplayer wrote:

Contest art style concept.

That looks sweet! reminds me of Tron a little.

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Idolon
417 Posts
Posted Oct 11, 2012
Replied 8 days later

Reference
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vanSulli
994 Posts
Posted Oct 11, 2012
Replied 34 minutes later
If the light bridge isn't portable, why not replace it with an ordinary catwalk with a door at the end? It'd make a marginal amount of additional sense.
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Omeqa
578 Posts
Posted Oct 12, 2012
Replied 18 hours later

Idolon wrote:

Reference

GDI, I didn't want to compete versus that. :C

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p0rtalplayer
1,366 Posts
Posted Oct 21, 2012
Replied 8 days later

Where doin this man

Where makin this hapen

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Keklolzor
165 Posts
Posted Oct 21, 2012
Replied 5 hours later

p0rtalplayer wrote:

Where doin this man

Where makin this hapen

What is THAT?

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vanSulli
994 Posts
Posted Oct 21, 2012
Replied 12 hours later

Keklolzor wrote:
What is THAT?[/url]

I'd show off the sounds I'm doing for it but that would give everything away.