[P1] Imperator

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Coppermantis
263 Posts
Posted Oct 31, 2012
Imperator
By: Coppermantis
Difficulty: Medium

This is my almost literally last-minute entry to the contest. It also appears to be the only P1 Entry.

It's of medium difficulty with a few semi-new mechanics. All custom textures are created by me. Since I was so rushed (SDK only started working somewhat regularly a little over a week ago) it has not been playtested by anyone other than me. There may be bugs, so please report any that you find.

(The green field is too opaque for my tastes and will be clearer in a future update. I know that won't help my contest scoring, but I thought I'd let you know.)

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HugoBDesigner
156 Posts
Posted Oct 31, 2012
Replied 1 hour later
I played your map and it looks awesome, but your map was a bit laggy to me, because the map is big. But I found something interesting: you can bring ALL the cubes until the elevator, without cheating. Nice concepts!
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Coppermantis
263 Posts
Posted Oct 31, 2012
Replied 9 minutes later
Oh? That's interesting. I don't think it should be game-breaking, so that's fine. However, I'm wondering how you managed to get the fling room's cube to the elevator. As far as I know there's only one way between that room and the hub, and that's through a permanent fizzler.
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HugoBDesigner
156 Posts
Posted Nov 01, 2012
Replied 13 hours later

Coppermantis wrote:
Oh? That's interesting. I don't think it should be game-breaking, so that's fine. However, I'm wondering how you managed to get the fling room's cube to the elevator. As far as I know there's only one way between that room and the hub, and that's through a permanent fizzler.

I discovered that through the High Energy Pellet Hole, you can shoot a Portal to the room next to the hub. Then it's just shoot a portal through the grid, in the corner.

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Coppermantis
263 Posts
Posted Nov 01, 2012
Replied 11 hours later
I see. Did you have any trouble figuring out the puzzles? Were they too easy or too confusing?
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HugoBDesigner
156 Posts
Posted Nov 03, 2012
Replied 1 day later

Coppermantis wrote:
I see. Did you have any trouble figuring out the puzzles? Were they too easy or too confusing?

The map is good. But, because it's too big, can be a bit confusing, but not much. Ah, and in the corridor to the High Energy Pellet Catcher's room, in the "moving stairs" thing, the dynamic indicator lights, on the wall, looks to be bugged, the middle part turns on when everything else is off. But was just it, the entire map was very well made

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Coppermantis
263 Posts
Posted Nov 03, 2012
Replied 2 hours later
Thanks for the feedback. I did not encounter the indicator bug but I'll look into it.
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HugoBDesigner
156 Posts
Posted Nov 04, 2012
Replied 23 hours later

Coppermantis wrote:
Thanks for the feedback. I did not encounter the indicator bug but I'll look into it.

Ah, and congratulations! For now you're the winner of the contest!!

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pitkakorva
8 Posts
Posted Nov 06, 2012
Replied 1 day later
Congrats for the win !:)
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Coppermantis
263 Posts
Posted Nov 06, 2012
Replied 7 hours later
Thanks!