[P1] Imperator
By: Coppermantis
Difficulty: Medium
This is my almost literally last-minute entry to the contest. It also appears to be the only P1 Entry.
It's of medium difficulty with a few semi-new mechanics. All custom textures are created by me. Since I was so rushed (SDK only started working somewhat regularly a little over a week ago) it has not been playtested by anyone other than me. There may be bugs, so please report any that you find.
(The green field is too opaque for my tastes and will be clearer in a future update. I know that won't help my contest scoring, but I thought I'd let you know.)

Coppermantis wrote:
Oh? That's interesting. I don't think it should be game-breaking, so that's fine. However, I'm wondering how you managed to get the fling room's cube to the elevator. As far as I know there's only one way between that room and the hub, and that's through a permanent fizzler.
I discovered that through the High Energy Pellet Hole, you can shoot a Portal to the room next to the hub. Then it's just shoot a portal through the grid, in the corner.
Coppermantis wrote:
I see. Did you have any trouble figuring out the puzzles? Were they too easy or too confusing?
The map is good. But, because it's too big, can be a bit confusing, but not much. Ah, and in the corridor to the High Energy Pellet Catcher's room, in the "moving stairs" thing, the dynamic indicator lights, on the wall, looks to be bugged, the middle part turns on when everything else is off. But was just it, the entire map was very well made 
Coppermantis wrote:
Thanks for the feedback. I did not encounter the indicator bug but I'll look into it.
Ah, and congratulations! For now you're the winner of the contest!!


