Non-Portal Map/Stuff Pimpage Thread

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Idolon
417 Posts
Posted Nov 10, 2012
Replied 24 days later

koth_flush: coming soon
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vanSulli
994 Posts
Posted Nov 10, 2012
Replied 1 hour later
I hope the brown stuff has poo particles and is toxic.
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Pilchard123
334 Posts
Posted Nov 10, 2012
Replied 21 minutes later
Reminds me of Conker's Bad Fur Day (linked rather than embedded since it could be seen as just a leetle offensive).
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vanSulli
994 Posts
Posted Nov 10, 2012
Replied 40 minutes later

Pilchard123 wrote:
The great and mighty poo

This is exactly what I was thinking.

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vanSulli
994 Posts
Posted Nov 11, 2012
Replied 1 day later


Deferred lighting on the first-person source engine. This means we can have dynamically generating maps and shit too.

(for those of you who don't know, all the lights up there are dynamic, shadow, and can be volumetric -including the global lighting)

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p0rtalplayer
1,366 Posts
Posted Nov 11, 2012
Replied 1 hour later

vanSulli wrote:

Deferred lighting on the first-person source engine. This means we can have dynamically generating maps and shit too.

And thus, p0rtalplayer got into source coding.

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vanSulli
994 Posts
Posted Nov 24, 2012
Replied 13 days later
For those of you who want to see how PUNT is going to be
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Omeqa
578 Posts
Posted Nov 25, 2012
Replied 12 hours later

vanSulli wrote:
For those of you who want to see how PUNT is going to be

You are a talented man, this sounds delicious.

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vanSulli
994 Posts
Posted Nov 29, 2012
Replied 4 days later
original

How its going to be.

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FelixGriffin
2,680 Posts
Posted Nov 29, 2012
Replied 4 hours later
What's that for?
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vanSulli
994 Posts
Posted Nov 29, 2012
Replied 2 hours later

FelixGriffin wrote:
What's that for?

For fun, basically.

With test lighting:

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Idolon
417 Posts
Posted Dec 05, 2012
Replied 5 days later

Where orange juice comes from.
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reepblue
894 Posts
Posted Dec 07, 2012
Replied 1 day later
Heh, neat. I would try adding a oil painting filter to the orange texture, make it look more like TF2.

My turn, I guess.

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Lemonosity
363 Posts
Posted Dec 07, 2012
Replied 5 hours later

reepblue wrote:
oil painting filter to the orange texture

That's not how you make TF2 textures.

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vanSulli
994 Posts
Posted Jan 17, 2013
Replied 1 month later
Click on the pictures for a larger picture/if its cut off.

So if you're ever walking on the lushly-carpetted wall in a gigantic old house because there were doors on the ceiling and you wondered what was holding everything together, it turns out its a bunch of poorly-optimized lattice/rafters that floats. What's that on, you wonder? Very clever, young man, but its lattice and rafters all the way down!

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Groxkiller585
652 Posts
Posted Jan 19, 2013
Replied 1 day later

Idolon wrote:

Where orange juice comes from.

You should have made it a lemon.

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kizzycocoa
975 Posts
Posted Jan 31, 2013
Replied 12 days later
I am about to make probably one of my most serious maps to date. a HL2DM map. one that I really hope people enjoy.
Here, have a preview of all the custom textures me and my good friend, iPie, have painstakingly hand-crafted and toiled over for the last 20 hours.

Linky

first to guess the theme correctly gets a

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Omeqa
578 Posts
Posted Jan 31, 2013
Replied 12 minutes later

Kizzycocoa wrote:

Linky

first to guess the theme correctly gets a

Resurrection of the Christ?

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kizzycocoa
975 Posts
Posted Jan 31, 2013
Replied 2 minutes later

Kopeke wrote:

Kizzycocoa wrote:

Linky

first to guess the theme correctly gets a >

Resurrection of the Christ?

nope!

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Lemonosity
363 Posts
Posted Jan 31, 2013
Replied 12 minutes later
Terriblenamesfortextures.bsp?