Non-Portal Map/Stuff Pimpage Thread

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kizzycocoa
975 Posts
Posted Feb 03, 2013
Replied 4 hours later

Kopeke wrote:

Kizzycocoa wrote:

Kopeke wrote:
I wanna see that ASAP, just the idea made me giggle.>>

Proof of concept>

It's better than I though, you should put triggers around the trains and if they're touched and env_explosion trigger... Or anything else that will kill the player in a horrifying way (Floor disappearing?)

I have made 2 sets of tracks, each with 2 squirrels, and made them follow "trains", and there is a trigger-hurt, set to "scratch". I tried to set it to 10hp, but it only does 2-4

[url:1trvae75]https://photos-4.dropbox.com/t/0/AADksxpTdNmmZuQgh-9BIxV7PYeEoG_YkLk6QGrucs_eqA/10/3922896/jpeg/32x32/2/1359939600/0/2/2013-02-03_00026.jpg/oT-Kanfn2cQtPml0FTCgY1lu9iKEf4vrL9fH2-Ck2EM?size=1280x960&size_mode=2[/url:1trvae75]

still, I call this a success. next up, turning that 4 into 10.

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FelixGriffin
2,680 Posts
Posted Feb 03, 2013
Replied 2 hours later
The image is 404.
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kizzycocoa
975 Posts
Posted Feb 03, 2013
Replied 13 minutes later

FelixGriffin wrote:
The image is 404.

Gdi. Well, it's on the gallery I linked to, on the last page.

https://www.dropbox.com/sh/b86ewyrw36gvjs6/L5Ow2m6fY1#/

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vanSulli
994 Posts
Posted Feb 07, 2013
Replied 4 days later

http://www.moddb.com/mods/anamorphosis/

A little something something I've been cooking up for a while now. Most of you already know about it.

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kizzycocoa
975 Posts
Posted Feb 08, 2013
Replied 20 hours later
Please note the additions made to my library for the SBaHJ map. the "bottomless dorito death pit" room.

I've also added a screenie of what the map looks like in hammer, so you can all stand envious of the brilliant layout thus far.

Best

Map

Ever

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Omeqa
578 Posts
Posted Feb 09, 2013
Replied 18 hours later

Kizzycocoa wrote:
Please note the additions made to my library for the SBaHJ map. the "bottomless dorito death pit" room.

I've also added a screenie of what the map looks like in hammer, so you can all stand envious of the brilliant layout thus far.

Best

Map

Ever

Holy ducking mhit kizzy

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Idolon
417 Posts
Posted Feb 11, 2013 , Edited Feb 11, 2013
Replied 2 days later

asd
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p0rtalplayer
1,366 Posts
Posted Feb 11, 2013
Replied 55 minutes later

Idolon wrote:

asd

Thumb that shit

also, asd indeed.

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Idolon
417 Posts
Posted Feb 11, 2013
Replied 58 minutes later
shit thumbed, sir
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Keklolzor
165 Posts
Posted Feb 12, 2013
Replied 4 hours later
asd
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Sven
306 Posts
Posted Feb 14, 2013
Replied 1 day later

Idolon wrote:

asd

Stairs to and from nowhere?

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reepblue
894 Posts
Posted Feb 14, 2013
Replied 14 hours later

Sven wrote:
Stairs to and from nowhere?

This is TF2, logic does not apply.

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Pilchard123
334 Posts
Posted Feb 14, 2013
Replied 19 minutes later
Iiiiii'd have one long staircase just going up
And one even longer coming down.
And one more, leading nowhere
Just...for...show!
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Sven
306 Posts
Posted Feb 15, 2013
Replied 14 hours later

reepblue wrote:

Sven wrote:
Stairs to and from nowhere?>

This is TF2, logic does not apply.

Meh. I guess.

But it will forever bother me.

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Groxkiller585
652 Posts
Posted Feb 15, 2013
Replied 2 hours later

Sven wrote:

reepblue wrote:

Sven wrote:
Stairs to and from nowhere?>>

This is TF2, logic does not apply.>
Meh. I guess.

But it will forever bother me.

You have a point tho: if an engineer sentry-rocket-jumps up there and places his sentry (as odd as this sounds it IS possible), they have an incredible vantage point to kill in. If they have time they could even take a dispenser first and thus have no reason to leave.

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Pilchard123
334 Posts
Posted Feb 15, 2013
Replied 11 minutes later
Make it destructible!

HAHA! Look at all you little bugs running around down there while I kill you all! explosion

Balls.

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vanSulli
994 Posts
Posted Feb 15, 2013
Replied 6 hours later

groxkiller585 wrote:
You have a point tho: if an engineer sentry-rocket-jumps up there and places his sentry (as odd as this sounds it IS possible), they have an incredible vantage point to kill in. If they have time they could even take a dispenser first and thus have no reason to leave.

If I know anything about TF2 maps (I don't), that shit is probably playerclipped from here to the Rapture and there isn't any way people are getting to it without noclipping.

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Groxkiller585
652 Posts
Posted Feb 16, 2013
Replied 1 day later

vanSulli wrote:

groxkiller585 wrote:
You have a point tho: if an engineer sentry-rocket-jumps up there and places his sentry (as odd as this sounds it IS possible), they have an incredible vantage point to kill in. If they have time they could even take a dispenser first and thus have no reason to leave.>

If I know anything about TF2 maps (I don't), that shit is probably playerclipped from here to the Rapture and there isn't any way people are getting to it without noclipping.

The reason I mentioned it is so he would do just that. He already might've, but I pointed it out in case he didn't.

The other option is to just make it un-buildable, but I think playerclipping is the best option as you said.

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Keklolzor
165 Posts
Posted Feb 17, 2013
Replied 15 hours later
So we're stating the obvious. I thought I'd participate by stating the obvious.
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kizzycocoa
975 Posts
Posted Feb 17, 2013
Replied 4 hours later
I have added an admin-only room to the map. I like these kinds of systems. are fun. it can have the ability to remove all weapons and stuff from the map.

It looks like a Prospit throne room, but with purple floors.

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