Portal 2 Map Pimpage Thread
FelixGriffin wrote:
Wait, what are you talking about?
In all maps I've seen using this Gel, the gel bombs where either pink and black checkerboards or pure white- both of which are missing textures. So I was wondering if he fixed that, seeing as he managed to revert the colors of the repulsion and propulsion gels back to the original TAG colors.
FelixGriffin wrote:
Oh, that's easy enough to do. You need to clone an existing gel texture to "paintblobs/paint_bomb_stick" and change the color.
Pretty sure it uses code (or at least it used to) for the coloring. Because when we were making Blue Portals 2, Reep used a console command to make propulsion gel black.
My first thought was that this was way too blue but when I actually looked at it I decided it was cool as duck.

Idolon wrote:
Wow, you've really nailed the destroyed chamber style. I'm very impressed. 


I'm surprised more people haven't tried the "under construction" idea in detailing, it's pretty rad.
Besides, I don't really worry much about being canon while making maps. I like to experiment and try new things, because not enough people are.



Lighting is temporary.
Idolon wrote:
Lighting is temporary.
It's looking quite good. I don't know how this map is going to be, but I think it would look better if the base (the rock) were a little bit larger. Looks like, if you're there, you may fall at any moment. But, again, I don't know how this map is going to be 
Idolon wrote:
things
I can dig this.
the wall lights, made a new metal texture and ported some P1 stuff. Oh, also reskined
the Portal door, I dunno how to restore the door to it's former form we saw before it was released.





Yes, it is all one map.