Portal 2 Map Pimpage Thread

Posted Apr 05, 2013
Replied 6 minutes later

reepblue wrote:
Got bored yesterday. Started to make everything look like GamesCom 2010 a bit.
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Yes, it is all one map.

I would love to create that awesomeness every time I got bored :wink2:

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Posted Apr 05, 2013
Replied 5 hours later

HugoBDesigner wrote:
I would love to create that awesomeness every time I got bored :wink2:

Right? Usually when I get bored the most productive thing that happens is I absorb a few more Game Grumps videos. Not this sort of thing.

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417 Posts
Posted Apr 06, 2013
Replied 23 hours later
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And then this is the part where all progress halts because spring break is over. See you guys in 2 months!
Posted Apr 07, 2013
Replied 18 hours later
Photonic 2point0H

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This is the second room; the lighting and puzzle (believe it or not) are basically finished; I'm still detailing it and fine-tuning the little surprise that makes the otherwise-empty gargantuan cube a worthwhile space.

Posted Apr 07, 2013
Replied 54 minutes later

Idolon wrote:
And then this is the part where all progress halts because spring break is over. See you guys in 2 months!

:sad2:

vanSulli wrote:
This is the second room; the lighting and puzzle (believe it or not) are basically finished; I'm still detailing it and fine-tuning the little surprise that makes the otherwise-empty gargantuan cube a worthwhile space.

Looks Sweet. Just don't forget about replacing that dev texture. :wink2:

Posted Apr 08, 2013
Replied 20 hours later
Yeah; the dev texture is just a temporary plug for the hole that'll lead elsewhere.
Posted Apr 14, 2013
Replied 6 days later
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Posted Apr 14, 2013
Replied 6 hours later

vanSulli wrote:
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Awesome too. But why is your image on italic? Besides that, still really cool :wink2:

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417 Posts
Posted Apr 14, 2013
Replied 1 hour later
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Coming soon.
Posted Apr 14, 2013
Replied 26 minutes later

HugoBDesigner wrote:

vanSulli wrote:
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Awesome too. But why is your image on italic? Besides that, still really cool :wink2:

Click on it, mAI doesn't have auto-image-sizing so you can only see about a third of it.

Posted Apr 24, 2013
Replied 9 days later
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Goo (The left) for my Beta pack that I hope to release very soon.

Posted Apr 24, 2013
Replied 2 hours later
Moldy limeade to the rescue! Kind of glad they updated it in hindsight, when you have that to compare things with. Still pretty cool.
Posted Apr 24, 2013
Replied 1 hour later
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It's better from afar. Showed it to other people, and they seem to think it's better then the brown sludge in general.

Posted Apr 26, 2013
Replied 1 day later

reepblue wrote:
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It's better from afar. Showed it to other people, and they seem to think it's better then the brown sludge in general.

niiiiiice

only recommendation is the goo-wall connections should be messier.

Posted Apr 26, 2013
Replied 3 minutes later
OH! I GET IT

making the E3 look.

well then idk if my advice should be followed :U

Posted Jun 08, 2013
Replied 1 month later
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Posted Jun 08, 2013
Replied 14 hours later
I like the occasional blue panels.
Posted Jun 08, 2013
Replied 29 minutes later
I'm reluctant to post this since it's probably not going anywhere (detail sprites don't render if there's portals onscreen, ugh), but meh it looks kinda nice, so whatever

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417 Posts
Posted Jul 05, 2013
Replied 26 days later
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Posted Jul 05, 2013
Replied 2 hours later
That's interesting. Too bad we have no idea what it is.