Non-Portal Map/Stuff Pimpage Thread

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Groxkiller585
652 Posts
Posted Feb 18, 2013
Replied 23 hours later
I think your mapping is improving, even if this is a BS map. The floor looks really dark compared to the bright sandy gold walls and ceiling though, so you might wanna change the texture.
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kizzycocoa
975 Posts
Posted Feb 18, 2013
Replied 9 hours later

groxkiller585 wrote:
I think your mapping is improving, even if this is a BS map. The floor looks really dark compared to the bright sandy gold walls and ceiling though, so you might wanna change the texture.

Since the last time I released a map? The one with the infini-energy ball? Ofc it's got better it was only infinite so you could get a 0-portal record anyway.

Still, I think the real issue is cube maps. It's stuck on a custom cubemap, not related to the current at all. It is a cube map of a really dark golden city, which will naturally make the room look darker. I plan to fix this though. Once it is, the walls should look brighter and more lively!

If that won't fix it, maybe I'll make an elaborate brushwork chandelier. Though, as Propper isn't working for me, that could get courrupted pretty easily. Like how spheres in source slowly deform over time.

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HugoBDesigner
156 Posts
Posted Feb 23, 2013
Replied 4 days later
So, I'm now working in 3 Minecraft maps, 1 Texture Pack for Minecraft and a Portal mod
The projects, respectively:
Maps: "Portal 2: The Return - Coop"; "Quantum Physics"; "Jump Up".
Texture Pack: "HBDs QuantumCraft pack".
Portal mod: "Renewable Aperture".

But this 3rd Minecraft project I just started today.
It's just a start, but I'm just posting here to see your feedback. There's no mod required to it work, I just used some MCedit filters by Sethbling:


First chamber

This map is based on jumping platforms and the Energy Bow device (like in my Portal 2: The Return map, but, instead of Fishing Rod, it's a bow and an arrow)


Energy Bow and Energy Sphere


Jumping platforms


Spawn point (with Long Fall Boots dispenser)


Normal jump and high jump (using the Jumping Platform)


Second chamber (with a lot of Jumping Platform)


Third chamber (introducing the Energy Bow and Energy Button)


Forth chamber (introducing the 2 types of Energy Buttons)


Fifth chamber (not finished yet)

So, any suggestions/feedback?

Also, sorry for super-spamming mode, but I forgot that this forum doesn't uses "Click-and-open" spoilers

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kizzycocoa
975 Posts
Posted Mar 11, 2013
Replied 16 days later
I am pleased to announce that my custom HL2DM map will be done within the next day or so!
It is the first map I have made from scratch in years. I can honestly say, it is amazing. I didn't have time to write a short post (1:40 AM!), so I have written a long one.

This map is by far the most complicated to date that I have made.
It features Custom textures. Loads of them.
Custom models, handmade by myself via Propper, through intense agony and QC editing. I even had to fix the VDC on occasion due to their errors.
Custom music. (Music loops!)
Custom cubemaps, for both surfaces and models
A creepy 3D skybox. Though this you won't see unless you find:

A secret Admin room. This room has the ability to lock down some corridors of the map, spawn a Dersian metal cube, play looping battle music, restock the player completely, lock down their own room and, I am proud of this, open up manhack spawners. This can turn the map from deathmatch, to a more confined, claustrophobic deathmatch, or even a team-against-admin deathmatch. Not mandatory, but certainly, the "admin" will get lynched. It is themed in a Dersian style, complete with throne, HorrorTerror skybox and even a few Easter eggs.
There is a way to lift lockdown in the admin room to get to the slimy cheat, but I'll leave that to the players to find out.
There are also examples of more complex mapping, such as "trains" that drive squirrels, that can hurt you. There is even one that goes cross-country over the entire map! The lockdown is also quite the drama. As I lock down the health station, that section is completely cordoned, so I had to make a teleport sequence to lower an escape to the players.

Is it amazing? Not quite. I am still learning, but I am sure that I have crossed into the threshold of "great mapper", even if I have only got the one map as of now to prove myself. I will change that with my next release. I wanna do a neon one. All glowy. Not the pansy pastel ones, but the true tron-like neon ones. Yeah. That'd be cool.

Still, it is a true beacon for my mapping talents.
But, I wanted to just thank you guys here at mAI. You, and the ones from mAL were the sole reason I have improved so much. So, thanks for being such a friendly and helpful community. There honestly is no mapping/portal community better than this one.
After I'm done with the nodes (more advanced mapping!), I shall release it. I'd LOVE to release it here, but alas, there is not non-portal-themed section D:!

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Coppermantis
263 Posts
Posted May 16, 2013
Replied 2 months later
City 23:










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WinstonSmith
940 Posts
Posted May 16, 2013
Replied 11 minutes later
'Dat HDR. Looking good.
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vanSulli
994 Posts
Posted May 16, 2013
Replied 17 minutes later
For the love of Steve, please find a skybox. Other than that, its looking pretty cool.
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Coppermantis
263 Posts
Posted May 16, 2013
Replied 1 hour later

vanSulli wrote:
For the love of Steve, please find a skybox. Other than that, its looking pretty cool.

There is a skybox. And fog.

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Lemonosity
363 Posts
Posted May 16, 2013
Replied 18 hours later
I LOVE PURE WHITE SKIES.

BECAUSE IT'S ALL WHITE. That's how things should be.

All.

White.

noracist also you should make the Combine brushwork actually look like Combine stuff

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Omeqa
578 Posts
Posted Aug 21, 2013
Replied 3 months later

I ran out of original ideas for boundaries, need halp.

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kizzycocoa
975 Posts
Posted Aug 23, 2013
Replied 1 day later

Kopeke wrote:

I ran out of original ideas for boundaries, need halp.

it seems to be a combine map, so why not a bunch of combine cars?

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Omeqa
578 Posts
Posted Aug 23, 2013
Replied 7 hours later

Kizzycocoa wrote:

Kopeke wrote:

I ran out of original ideas for boundaries, need halp.>
it seems to be a combine map, so why not a bunch of combine cars?

Because it's the rebel's side of the map, but I'll probably use that for the combine side. I had plans of using the kind of "combine walls" but I'll now be sure to use cars, too, thanks!

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kizzycocoa
975 Posts
Posted Aug 24, 2013
Replied 19 hours later

Kopeke wrote:

Kizzycocoa wrote:

Kopeke wrote:

I ran out of original ideas for boundaries, need halp.>>
it seems to be a combine map, so why not a bunch of combine cars?>

Because it's the rebel's side of the map, but I'll probably use that for the combine side. I had plans of using the kind of "combine walls" but I'll now be sure to use cars, too, thanks!

ah, ok! good to know I've helped! ^^

well, for the rebel side, why not have the road "cracked", with the road pushed higher to make a wall? like there was an earthquake?

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vanSulli
994 Posts
Posted Aug 24, 2013
Replied 6 hours later
Or you could just have a big bunch of rubble in between two buildings.
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Idolon
417 Posts
Posted Sep 28, 2013
Replied 1 month later

Something I made for a history project in CSGO.
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Omeqa
578 Posts
Posted Sep 29, 2013
Replied 1 day later

Idolon wrote:

Something I made for a history project in CSGO.

Looks neat!

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kizzycocoa
975 Posts
Posted Dec 22, 2013
Replied 2 months later
So, Halfwit-2 seems to be down. has been for about a month it seems. is a shame, as it had some of the best tutorials I had seen!

Some internal 500 error. it really is a pity.

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Omeqa
578 Posts
Posted Dec 23, 2013
Replied 23 hours later

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kizzycocoa
975 Posts
Posted Jan 24, 2014 , Edited Jan 29, 2014
Replied 1 month later
[center:2x70ap8z]

SWEET BRO AND HELLA JEFF - THE MAOP (TTT Version)[/center:2x70ap8z]

This map is more than just an environment. It is an expression of artistic value, held within carefully placed brushes, with excellent graphical ability.

16 years in the making, this map is the pinnacle of map design and interactive media. A beacon of design in a cesspool of mediocre architectural projects.

SBaHJ - The Map is quite possibly the best map of all time, and for all gamemodes. It deserves map of the year forever.
This one is for TTT.

Download link: http://steamcommunity.com/sharedfiles/f ... =219039516

I decided to port it to Gmod as a proper map! it's pretty cool! It has this site in the credits, as you all helped me so much!
I plan to add more gamemodes, then drop the thing forever. finally lay it to rest.

Who wants to play The Stalker on this one? :u
Hell, who wants to play /anything/ on this one?

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kizzycocoa
975 Posts
Posted Jan 29, 2014
Replied 5 days later

[center:252nd5no]THIS MAP NOW ALSO COMES IN MURDER!!!!!![/center:252nd5no]

SBaHJ: THE MAOP. BUT THIS TIME< IT IS MURDR!!!!!!
WHO DUD IT????? I BET IT WAS GEROMY. OR WAS IT THE SQUARREL?!?! FIND OUT IN THE EPIC SECOND EDITION.......OF THE MAOP.

Download link: [url:252nd5no]http://steamcommunity.com/sharedfiles/filedetails/?id=220357929[/url:252nd5no]

[center:252nd5no][/center:252nd5no]

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