A Word About Alive & Kicking
With every bit of progress, something goes wrong thanks to Valve thwarting any chance of modding Portal 2. Back when we started the mod, it was basically smooth sailing besides getting custom content to work. But now everything breaks everything else, fixing breaks more, and it's not worth it. What point is there in making a mod if that mod keeps being destroyed?
Hopefully we can work together for a little while longer so that we can upload working maps to the Steam Workshop. Even that I can't promise.
vanSulli wrote:
You're kind of undervaluing the amount of work people have put into the mod.
Everyone put a lot of work into the mod. But nobody wants to work on it anymore.
I know everyone worked hard. But just because the work was hard doesn't mean it's finished.
Still, it shouldn't be a waste in the end. mine was a huge learning experience. just gotta move on to the next thing
I look forward to trying any levels that are released!
I just don't want this mod to have the most ironic name in history (Alive & Kicking is dead).
destroy-pdating a game to the point where no one wants to create mods for is something VALVe should be ashamed of. they grew because of the mod community afterall
still, as long as some maps find their way into the workshop the effort will somewhat pay off.
this mod was one of the most anticipated imo
I was considering putting out a thing asking for mappers who would be interested in helping finish the mod. Maybe that's something to consider before releasing in alternative form (I don't know how broken mods are...)
p0rtalplayer wrote:
asking for mappers who would be interested in helping finish the mod
now THAT's an idea!
count me in!
reepblue wrote:
Would be a lot nicer if they update Portal 2 to steampipe.
This. It'd make people like omi more interested in working with it too, because VR comes right along with Steampipe. Plus, there's all the addons and stuff I imagine you had in mind when you posted that.
You'd think that they would want to make all of the Source games on Steampipe; L4D1 would benefit, Portal 2 would too, and tons of mods could get the support they need. It's a win win honestly.
vanSulli wrote:
They're converting them all to that setup as time goes by for Linux compatability. The most popular games and the oldest games are usually the easiest to port, so those go first. That means HL2/L4D2/HL1, and apparently Portal 1. I'm sure they'll get to P2 as time goes on, but it might not be until after CS:GO.
Half-Life Source and Left 4 Dead got skipped, too.
I hope they get to those one day.
p0rtalplayer wrote:
I'm confused. Isn't portal 2 already steampipe? I thought steampipe was converting all the /username/ games to use /common/ and vpk, both of which already apply to portal 2.
[url:37kefm90]https://developer.valvesoftware.com/wiki/VPK_File_Format#Versions[/url:37kefm90]
There are apparently two versions of the VPK format. I assume that HL2 and Portal belong in the Version 2 list but haven't been added.