A Word About Alive & Kicking

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LambdaCore 21
144 Posts
Posted Aug 11, 2013
Replied 1 day later

You won't get it any easier, unpack dat shit and enjoy:

http://www.mediafire.com/download/5tc92 ... ketMan.zip

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FelixGriffin
2,680 Posts
Posted Aug 11, 2013
Replied 5 hours later
Did you remember the rocket_turret_projectile.vmf at the origin?
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Sven
306 Posts
Posted Aug 11, 2013
Replied 3 hours later

FelixGriffin wrote:
Did you remember the rocket_turret_projectile.vmf at the origin?

I did. The rocket would spawn, but not go anywhere. Gonna look at the new map above to see what I did wrong.

EDIT:
Just tested it and the Rocket Turret works perfectly. Only thing that's not working fully is the laser; it doesn't go through portals but I doubt that's fixable; the aim of the turret seems spot-on, however, and it's rockets fire and go through portals as expected.

Perfect.

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FelixGriffin
2,680 Posts
Posted Aug 11, 2013
Replied 1 hour later
You could try to use HMW's Sendificator script to fix the lasers, but it probably isn't worth it.
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Sven
306 Posts
Posted Aug 14, 2013
Replied 2 days later

FelixGriffin wrote:
You could try to use HMW's Sendificator script to fix the lasers, but it probably isn't worth it.

At the end of the day, the Rocket Turret seems to work just fine with a little work in Hammer.

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p0rtalplayer
1,366 Posts
Posted Aug 14, 2013
Replied 10 hours later
Unfortunately, that doesn't change the fact that the team members have all moved on. I'd patch it into the rocket turret maps (which were both mine, had I known this existed I would have used it in the first place) but I can't until I get back and at that point I've got schoolwork (particularly some extensive reading) to mind.
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Sven
306 Posts
Posted Aug 15, 2013
Replied 18 hours later
Despite that fact, the files are unreleased and even if you guys have moved on, you've basically wasted many hours on something that won't see the light of day at this point. That's not fair to the project and it's not fair to you guys.

I'm still really big on Portal/Portal 2, LamdaCore seems involved enough, and I'm sure that there are many other people out there (on TwP and beyond) that would all love a chance to see this mod/mappack/whateveritistechnically released in some form. If it got that far, maybe there could be a "mod-mod" of AAK that finishes up/restores whatever was left incomplete.

I'd offer to help with it in some way but with nothing to work, I won't be able to.

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vanSulli
994 Posts
Posted Aug 15, 2013
Replied 52 minutes later
The mod will be released at an internally-set date regardless of whether or not it was finished. End users will at that point have full access to source vmfs in the event the project was not entirely finished (and probably even if it was).
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LambdaCore 21
144 Posts
Posted Aug 15, 2013
Replied 5 minutes later

vanSulli wrote:

full access to source vmfs in the event the project was not entirely finished

great, that's all we ask for

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Sven
306 Posts
Posted Aug 16, 2013
Replied 1 day later

vanSulli wrote:
The mod will be released at an internally-set date regardless of whether or not it was finished. End users will at that point have full access to source vmfs in the event the project was not entirely finished (and probably even if it was).

Excellent. So it will be finished, that's now certain. Now all that is up for debate is the "who will finish it" question.

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LambdaCore 21
144 Posts
Posted Oct 04, 2013
Replied 1 month later
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reepblue
894 Posts
Posted Oct 05, 2013
Replied 1 day later
It's actually a lot of content if you ask me. I don't think anyone will be disappointed in what we've done so far. It's pretty much P1 without chamber 19 and the bts areas.
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Cadeη
90 Posts
Posted Oct 06, 2013
Replied 2 hours later
I have two questions on the matter.

[list:y9gttubp]
[*:y9gttubp]What is it that Valve actually broke?

[/:m:y9gttubp][:y9gttubp]Will we get to use some of those Alive & Kicking assets in our own maps?[/*:m:y9gttubp][/list:u:y9gttubp]

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vanSulli
994 Posts
Posted Oct 06, 2013
Replied 9 minutes later
Valve broke things a few times a while back that discouraged people from mapping. At this point its not a continuing problem; rather, people who left simply never got back into the hobby. All the content built by A&K is technically ours but will probably be released in a separate asset pack if people really want to use it.
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p0rtalplayer
1,366 Posts
Posted Oct 06, 2013
Replied 58 minutes later

reepblue wrote:
It's actually a lot of content if you ask me. I don't think anyone will be disappointed in what we've done so far. It's pretty much P1 without chamber 19 and the bts areas.

Without chamber 19? What am I, sliced cake?

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reepblue
894 Posts
Posted Oct 06, 2013
Replied 2 hours later

p0rtalplayer wrote:

reepblue wrote:
It's actually a lot of content if you ask me. I don't think anyone will be disappointed in what we've done so far. It's pretty much P1 without chamber 19 and the bts areas.>

Without chamber 19? What am I, sliced cake?

Is releasing 19 was part of the plan? I was not sure because it linked to the bts areas. I thought just the chambers themselves were being shipped.

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p0rtalplayer
1,366 Posts
Posted Oct 06, 2013
Replied 13 hours later

reepblue wrote:

p0rtalplayer wrote:

reepblue wrote:
It's actually a lot of content if you ask me. I don't think anyone will be disappointed in what we've done so far. It's pretty much P1 without chamber 19 and the bts areas.>>

Without chamber 19? What am I, sliced cake?>

Is releasing 19 was part of the plan? I was not sure because it linked to the bts areas. I thought just the chambers themselves were being shipped.

Well since 19 is completely done, I don't see why not. We could add a little "to be continued" thing at the end of it, perhaps with contact information in case people want to help since obviously none of us are going to be continuing it.

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reepblue
894 Posts
Posted Oct 07, 2013
Replied 1 day later

p0rtalplayer wrote:
Well since 19 is completely done, I don't see why not. We could add a little "to be continued" thing at the end of it, perhaps with contact information in case people want to help since obviously none of us are going to be continuing it.

Or you can just add an elevator at the and call it a day. It will never be continued at this point and I don't want a fat inbox.

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Lemonosity
363 Posts
Posted Oct 10, 2013
Replied 2 days later

Cadeη wrote:
[list:1n84ekyo][:1n84ekyo]Will we get to use some of those Alive & Kicking assets in our own maps?[/:m:1n84ekyo][/list:u:1n84ekyo]

Not many new assets other than

[list:1n84ekyo][:1n84ekyo]A resized P1 companion cube[/:m:1n84ekyo]
[:1n84ekyo]Whatever sound/music is included[/:m:1n84ekyo]
[:1n84ekyo]A bunch of reused BP2 instances (Reeeeeeeep)[/:m:1n84ekyo]
[:1n84ekyo]Some textures/reskins of models[/:m:1n84ekyo]
[:1n84ekyo]Sounds and particles for the energy ball stuff, which was given to us by someone who may not want them publicly used.[/:m:1n84ekyo][/list:u:1n84ekyo]

So basically everything but that last part depends on the person who made it.

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