Non-Portal Map/Stuff Pimpage Thread

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Idolon
417 Posts
Posted Jan 30, 2014
Replied 1 day later
i am next
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kizzycocoa
975 Posts
Posted Jan 31, 2014
Replied 10 hours later

Idolon wrote:
i am next

I must say, for all it's stupidity, I'm enjoying peddling forward this map in particular.
That said, I'm coming to the end here. I've got some gamemode localisation, then it's all about my other maps.

On that note though, the TTT version has 2627 subscribers total, with 66/86 thumbs up. 4 stars. I am so happy with it

Makes me think, should I make a sequel? Literally make a SBaHJ-THE MAOP 2
I can only imagine it being [strike:1xlo37qv]terrible[/strike:1xlo37qv]good

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kizzycocoa
975 Posts
Posted Feb 15, 2014
Replied 15 days later
[center:11p5damb]THIS MAP IS STALKING NOW[/center:11p5damb]

SOMETING IS STURRUNG IN THE MAOP.
A PREDATOR HAS INVADED OUR PROTAGONIST'S HOMELUND. PROTECT THE NANCHO'S FROM THE DEUDLY STALKER IN THIS THRILLING EXPANSION OF UR FAVORITE MAP (part 3).

Download link: [url:11p5damb]http://steamcommunity.com/sharedfiles/filedetails/?id=228072145[/url:11p5damb]

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Cadeη
90 Posts
Posted May 01, 2014
Replied 2 months later
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vanSulli
994 Posts
Posted May 01, 2014
Replied 4 hours later
Cool, always fun to see people working with the old Episodic engine.
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vanSulli
994 Posts
Posted Jun 08, 2014
Replied 1 month later
I work on things too sometimes:

Quake 2 DM Warehouse on Source 2013:



and stuff on Unreal 4:

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kizzycocoa
975 Posts
Posted Jun 23, 2014
Replied 14 days later
looks very cool!
Perhaps a bit plain. some lights/glows/cagelights on some of the bottom parts of the walls would go a fair way to achieve the effect even more!

I'm working on more sbahj stuffs. gotta make some deathruns!

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