[SP] Chamber 17 [R2 - Second Release]
And I don't like maps with the flipping cube stuff. It's obvious what needs to be done, but very difficult to execute unless you are lucky or know the "tricks". Just remove it, as it doesn't really add anything to the puzzle and it annoys people.
The rest of the chamber was well done.
Accelerating cubes through "portal-tunnels" is usually what makes this impossible to do, but that isn't needed here.
ANYWAY
what i actually wanted to say is for the complains about the sedcond chamber with the flipping cube.
NORMALLY i would agree with you, BUT just think about the original level in portal1. In the original level you had to redirected with a cube a energy ball that could instantly kill you, and somehow someway be able to redirect it into a small hole. Now, this new way is just as annoying(as in it doesn't use proper portal methods), but at least it won't kill you on spot.
I am currently making a 'challenge varient' and I will put in all the suggestions. Thanks to everyone who left constructive critisim. At least its not a single chamber with fullbright! 
iWork925 wrote:
Thanks to everyone who left constructive critisim.

iWork925 wrote:
I am currently making a 'challenge varient' and I will put in all the suggestions.
xdiesp wrote:
Good map, with a bit of every "borderline" maneuvers out there like cube flipping, throwing and one hard fling. The uninspired part were the 3 laser trials: how about upping the difficulty there?
**Release 2 Now Available!**
As always, any feedback/bug reports are VERY much appreciated!
Version 2.0 (R2):
-Fixed multitude of solid and texture problems.
-Fixed some puzzle workarounds.
-Fixed clipping and lighting bugs.
-Replaced clipped blocks with Panels.
-Replaced main chamber floor button with timer.
-Less portable surfaces in main chamber, increasing difficulty.
-Completely remade second laser trial.
-Increased difficulty of 1st and 3rd laser trial.
-Increased difficulty of Panel Fling room. Added danger field.
-Added autosaves, and fling room access bridge for reentry.
-Replaced crib button with incinerator. Portal 1 esque.
-Lasers replace with Thermal Decapitation Lasers. (Yay/Nay? - Let me know.)
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=nMthbgC9HiI
iWork925 wrote:
**Release 2 Now Available!**
As always, any feedback/bug reports are VERY much appreciated!![]()
Version 2.0 (R2):
-Fixed multitude of solid and texture problems.
-Fixed some puzzle workarounds.
-Fixed clipping and lighting bugs.
-Replaced clipped blocks with Panels.
-Replaced main chamber floor button with timer.
-Less portable surfaces in main chamber, increasing difficulty.
-Completely remade second laser trial.
-Increased difficulty of 1st and 3rd laser trial.
-Increased difficulty of Panel Fling room. Added danger field.
-Added autosaves, and fling room access bridge for reentry.
-Replaced crib button with incinerator. Portal 1 esque.
-Lasers replace with Thermal Decapitation Lasers. (Yay/Nay? - Let me know.)
Have completed both versions. Started from the 2nd, but stuck at second laser trial, so then tried Version 1, wasn't very hard, and returned to Version 2. Somehow I've managed to find the solution ( how could you think up this and the way to solve it?:) ), and the rest wasn't long.
x1EKTdIJXIU
(Link: http://www.youtube.com/watch?v=x1EKTdIJXIU)