Entity Leak
Posted Jun 05, 2011
I was working on making my first a test chamber, and I wanted to add vines in. The problem was that I couldn't fit the large vines in without them partially leaking out of the map. Is there anything that can be done to fix this?
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Posted Jun 05, 2011
Replied
1 hour
later
Actually, since it's a model the only way it will leak is if the origin is out of the map. If part of the model's hanging out it's fine (and if the origin's hanging out it won't compile anyway).
Posted Jun 06, 2011
Replied
17 hours
later
What do you mean by the origin?
Posted Jun 06, 2011
Replied
12 minutes
later
It's the point with the X and the little yellow line pointing out.
Posted Jun 06, 2011
Replied
5 hours
later
To view or a leak is
Map / Load pointfile
This can cause a leak
A hole between interrieur exterrieur and creates a leak.
An entity wall contour of the map creates a leak.
Displacement as a contour map creates a leak.
Some models push into the walls, creating a leak.
The origin of an entity outside the map creates a leak.
An entity outside the map creates a leak.
Map / Load pointfile
This can cause a leak
A hole between interrieur exterrieur and creates a leak.
An entity wall contour of the map creates a leak.
Displacement as a contour map creates a leak.
Some models push into the walls, creating a leak.
The origin of an entity outside the map creates a leak.
An entity outside the map creates a leak.
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Posted Jun 07, 2011
Replied
12 hours
later
onailag wrote:
To view or a leak
Map / Load pointfile, which shows the leak
This can cause a leak
A hole between interrieur exterrieur and creates a leak.
An entity wall contour of the map creates a leak.
Displacement as a contour map creates a leak.
Some models push into the walls, creating a leak.
The origin of an entity outside the map creates a leak.
An entity outside the map creates a leak.
There, now its perfect 