Entity Leak

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Heedicalking
2 Posts
Posted Jun 05, 2011
I was working on making my first a test chamber, and I wanted to add vines in. The problem was that I couldn't fit the large vines in without them partially leaking out of the map. Is there anything that can be done to fix this?
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WinstonSmith
940 Posts
Posted Jun 05, 2011
Replied 1 hour later
Actually, since it's a model the only way it will leak is if the origin is out of the map. If part of the model's hanging out it's fine (and if the origin's hanging out it won't compile anyway).
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Heedicalking
2 Posts
Posted Jun 06, 2011
Replied 17 hours later
What do you mean by the origin?
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Idolon
417 Posts
Posted Jun 06, 2011
Replied 12 minutes later
It's the point with the X and the little yellow line pointing out.
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onailag
19 Posts
Posted Jun 06, 2011
Replied 5 hours later
To view or a leak is
Map / Load pointfile
This can cause a leak
A hole between interrieur exterrieur and creates a leak.
An entity wall contour of the map creates a leak.
Displacement as a contour map creates a leak.
Some models push into the walls, creating a leak.
The origin of an entity outside the map creates a leak.
An entity outside the map creates a leak.
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Pete
52 Posts
Posted Jun 07, 2011
Replied 12 hours later

onailag wrote:
To view or a leak
Map / Load pointfile, which shows the leak
This can cause a leak
A hole between interrieur exterrieur and creates a leak.
An entity wall contour of the map creates a leak.
Displacement as a contour map creates a leak.
Some models push into the walls, creating a leak.
The origin of an entity outside the map creates a leak.
An entity outside the map creates a leak.

There, now its perfect :razz: