Strange Texture Problem

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captainrad
10 Posts
Posted Nov 01, 2007
in hammer i can see the portal textures and use them but as soon as i compile they are not the same texture in game they are a different texture...

any idea?

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msleeper
4,095 Posts
Member
Posted Nov 01, 2007
Replied 5 minutes later
You probably mis-extracted the files. Try removing the materials in your HL2DM/CSS/whatever directory and starting over from scratch.
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captainrad
10 Posts
Posted Nov 01, 2007
Replied 8 hours later
this actually fixed some other issues, thanks.

however i just noticed i still have the problem.
when i run the map with mat_fullbright 1, the textures look correct.. however when i run the map with actual lighting the textures have new bumpmaps that i dont think are suppose to be there... its really annoying.

it makes the modular concrete walls have those lame rebar marks on them..

any idea? (also when i run the map in hl2dm all of the textures have extreme and ridiculous bumpmapping thats not present when fullbright is on in portal.. and even when there is lighting in portal the bumpmapping on the textures isnt near as ridiculous as in hl2dm.. im way confused)

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Grudge
307 Posts
Posted Nov 02, 2007
Replied 5 hours later
In hammer
Shift + E
Place an env_cubemap
Compile
Load Game
Load Map
In console type 'buildcubemaps'
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captainrad
10 Posts
Posted Nov 02, 2007
Replied 8 hours later
that doesn't help unfortunately..
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msleeper
4,095 Posts
Member
Posted Nov 02, 2007
Replied 2 hours later
Make sure you restart your map once you build the cubemaps.
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captainrad
10 Posts
Posted Nov 02, 2007
Replied 6 hours later
problem still remains.. this is what it looks like.

left is hammer, and right in-game.

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Artesia
238 Posts
Posted Nov 03, 2007
Replied 2 hours later
I noticed that problem when I loaded my map in hl2dm, but it looks fine in portal... very odd...
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Mapster
396 Posts
Posted Nov 03, 2007
Replied 1 hour later
I didn't know that textures had bullet holes after compiled =/

Try going mat_fullbright 0 and see if the red is still there... if it isn't then it's a lighting problem.

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Artesia
238 Posts
Posted Nov 03, 2007
Replied 46 minutes later
I dont think they're bullet holes, they're supposed to be remnants of the mold used to cast the concrete I believe.
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captainrad
10 Posts
Posted Nov 03, 2007
Replied 12 hours later
mat_fulbright is set to 0.. when i set it to 1, and the lighting goes away so does the texture problem, but i want lighting..
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msleeper
4,095 Posts
Member
Posted Nov 04, 2007
Replied 8 hours later
If it only happens when you have lighting, I bet it is a normal map. Normal maps aren't rendered in Hammer since they don't need to be. Can you post a screenshot looking at the texture from the side, like at an angle so that we can see if it extrudes and/or indents?
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captainrad
10 Posts
Posted Nov 04, 2007
Replied 16 hours later
yeah it does.. so does that mean im using the wrong textures?
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msleeper
4,095 Posts
Member
Posted Nov 04, 2007
Replied 56 minutes later
No, that means that's the way the texture is. If you don't like it, you'll have to use another texture.
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captainrad
10 Posts
Posted Nov 05, 2007
Replied 16 hours later
wha? so everyone has this problem then? i thought these were the portal textures? im using the concrete_modular textures?
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Rivid31
152 Posts
Posted Nov 05, 2007
Replied 3 hours later
msleeper isn't making any sense this time. If you're using conc_modular textures... those are the right ones. Not sure why it's doing what it's doing, though...
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msleeper
4,095 Posts
Member
Posted Nov 05, 2007
Replied 12 minutes later
Well, he never posted exactly what the name of the texture he is using, so it's not like anyone can go and test it out. He also didn't post the screenshot I asked to see if it infact normal maps. But since it only happens when there is lighting, it stands to reason that whatever texture he is using does have a normal map which would be causing the "bullet holes" in the one screenshot.
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captainrad
10 Posts
Posted Nov 06, 2007
Replied 8 hours later
hmm maybe ill just wait for the sdk update.
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captainrad
10 Posts
Posted Nov 07, 2007
Replied 1 day later
i have this problem even with the new sdk.. im just going to reinstall portal altogether..
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msleeper
4,095 Posts
Member
Posted Nov 07, 2007
Replied 5 minutes later
What is the exact name of the texture you are using.