The puzzles are primarily cerebral in nature, providing a challenge that the average Portal player will enjoy while still providing fresh puzzles for the more skilled player.
Click here to download [SP] Cubi
Click here to download [SP] Cubi
&
The puzzles are primarily cerebral in nature, providing a challenge that the average Portal player will enjoy while still providing fresh puzzles for the more skilled player.
Click here to download [SP] Cubi
Click here to download [SP] Cubi
&
Special thanks:
Gregoire Cherlin
Brett English
Erin Nix
Peter Nix
LN Lurie
Greg Stricklin
Max Farley
Jeff Hofer
Brian Wheeler
Matt Metke
Steve Schultz
Chris Casiano
Greg Lehmann
Andrew Dobbs
Steve Kramer
James Smith
Chris Cummings
Dave Avram




Thanks for the map! Good luck in the competition.
This map didn't take me long, but no map does typically. I really liked this one - it definitely captures that recurring element of the single-player campaign centering around "do something simple, then realize you need to do that same thing, but this time do this first/at the same time," which I enjoy.
Well done! ![]()
I actually feel like the single-player campaign in Portal 2 "dumbed me down" somewhat, by taking away the original mind-bending portal puzzles and instead making the portals either a quicker-than-usual method of getting from A to B, or a "click where you want to deploy laser/bridge/gel/funnel" mechanic. The first puzzle here forced me to think outside of this in order to be able to correctly use the excursion funnel. So it was interesting without being insanely difficult.
K4jG4ynmTK0
(Link: http://www.youtube.com/watch?v=K4jG4ynmTK0)
Also note the video description for more feedback and my signature for additional project information.
Keep up the good work!
Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:K4jG4ynmTK0
(Link: http://www.youtube.com/watch?v=K4jG4ynmTK0)Also note the video description for more feedback and my signature for additional project information.
No way! He said something different!!! Still not map-specific, so I guess he'll just copy paste this message from now on, but still...
Anyway, I really enjoyed your map. The chamber where you had to hit the two buttons within a few seconds was my favorite; I really love flings. All in all, I think it was a very well-made map, good job.
The second chamber was pretty short compared to the others. Just a few steps to solve the puzzle, but it was a fun thing to do between chambers 1 and 3. After the initial look around the room to see what I was dealing with it was very easy to see the solution and carry it out.
Chamber 3 at first looked like it would be more difficult than it was. I spent a moment thinking about how the ability to raise and lower the laser relays would effect the puzzle, but nothing else gave me pause so I formed a plan and solved it rather quickly.
Overall this is a well constructed map. I didn't find(or go looking for) any flaws or shortcuts, and it's also nice that I always felt like the solution I was seeing was the intended one. It was a good length and had a decent amount of stuff to figure out, but I felt that it got easier rather than harder.
A high level of polish and solid concepts make this a map to remember. Thank you for sharing it with us.
That was an amazingly fun set of puzzles. And rather inventive too. I'm not even going to lie, the first puzzle took an embarrassing long time to solve, and when I figured it out, I literally slapped my forehead and thought "OH WTF? YOU BIG DUMMY!".... I think I was OVER thinking it.
The second puzzle was easy, and I solved it quickly, but it was fun!
Last puzzle was not incredibly hard, but did have a nice new feel to it. I liked it.
Overall The map was very clean, and fun. Great job!
EDIT: I loved the little quips here and there from Glados. I think they were really well picked out, and didn't really feel "replayed" like most do. Music and sound effects were well used too.
)