Sticky Gel Test

WIP
Posted Jun 07, 2011
I've been working on re-implementing sticky gel lately.
Here's a test video, first surface transition is around 25/30 seconds in and then it happens quite frequently for the rest of the video.
WDZ2AOm-0Do
The room is a boring box I know it's just a very simple map for testing the gel.
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Posted Jun 07, 2011
Replied 11 minutes later
Fucking Omnicoder, you god.
Posted Jun 07, 2011
Replied 30 minutes later
That's amazing, how'd you do that? Whenever I try to put stickypaint in my map the game crashes
Posted Jun 07, 2011
Replied 13 minutes later
How did you code the gel? I thought the code for sticky gel was removed. Did you have to recode it? If so, how did you code the gel part (I know how to do wall walking). Also, your camera transitions are a bit sudden. It seems like you might be able to make them smoother by doing camera overrides during the transition.
Posted Jun 07, 2011
Replied 3 hours later
Very nice work. :thumbup:
Posted Jun 07, 2011
Replied 1 hour later
:notworthy:

Awesome.

Posted Jun 08, 2011
Replied 6 hours later
AWSOME! Having this gel would open sooo much more puzzle abilities!
Posted Jun 08, 2011
Replied 4 hours later
Will you be releasing the .vmf?

Also, will the cube (when covered in sticky gel) stick to props? So if a prop_floor_button is on the wall/ceiling can you throw a cube at it and make it stick to the button?

Posted Jun 08, 2011
Replied 3 hours later
Honestly Omni, may God have mercy on my soul if you are ever not on my side.

Amazing work there.

Posted Jun 08, 2011
Replied 8 hours later
Good work!

Was it a cvar?

Posted Jun 08, 2011
Replied 17 minutes later

Mr. Happy wrote:
Good work!

Was it a cvar?

No, like I said I made this from scratch they removed the sticky gel code from the game.

Posted Jun 08, 2011
Replied 49 minutes later
Very impressive coding then. Any chance of you releasing how you did it? I'm sure many people would love to know how to create new gel types (myself included)
Posted Jun 09, 2011
Replied 6 hours later
Nice work, are you using scripting to rotate the player or the room (if at all)?

Also a design idea: after playing Tag & frequently getting confused in the sticky paint sections, it would be handy to have some constant visual indication of the gravity direction, like arrows on the wall textures & distinct floor & ceiling appearance.

Posted Jun 09, 2011
Replied 8 hours later
Please tell me that this will be a public release, i'd love to make a map using it. I'm too much of a tard to create it myself.
Posted Jun 10, 2011
Replied 1 day later
A fitting name for this if it ever does see a full public release would be adhesion gel.
Posted Jun 10, 2011
Replied 20 minutes later

BOB74j wrote:
A fitting name for this if it ever does see a full public release would be adhesion gel.

That's what I've already been planning to call it.

Posted Jun 10, 2011
Replied 4 minutes later
Sooo...maybe a grid of triggers filtering for the paint which then enable other triggers which interface with a vscript which handles the rotation?
Posted Jun 11, 2011
Replied 21 hours later
I think the full name for this was the Aperture Science Peanut-Based Hyper Attraction Gel, but Adhesion Gel sounds much better.

Omnicoder you are a god.

Posted Mar 02, 2013
Replied 1 year later
I know this form is dead but DID omnicoder release this? if he didn't I think he should :lol:
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Posted Mar 02, 2013
Replied 1 hour later
No, and he doesn't come on here much anymore. Look at Sicklebrick's map "Prey" for a similar concept.