Can you deny gel to be painted on selected surface? [Solved]
If I had thought this possible I would have solved quite a few Conversion Gel related exploits in my map.
Hober wrote:
TBH, giving your player conversion gel and then only letting them put it where you want it is one of the most frustrating ways to make a puzzle.
This. If you must block paint on a normally paintable surface, then please make it very obvious to the player which surfaces are paintable and which aren't.
The Irate Pirate wrote:
It wouldn't be everywhere, it was just on a wall where you shouldn't be able to get to without a great deal of trial and error.
And then if the player spends time and effort trying to get paint to that surface and it magically doesn't stick, that player is rightfully going to be really pissed off. This is exactly the kind of thing you should avoid.
Mevious wrote:
And then if the player spends time and effort trying to get paint to that surface and it magically doesn't stick, that player is rightfully going to be really pissed off.
Yep.
If you absolutely need to block gel placement, try using glass or something.
Edit: Ok, I copied a grate directly from sp_a3_speed_ramp and it's still exactly the same. Something is not right...
Edit 2: Here's the VMF. http://nitrogen.mine.nu/brains/sp_bleak.vmf . Thanks a lot if you try to figure it out.
Well, I can work around it with a non-solid grate and a player clip... But any idea on why this is happening?
Another edit: I'm beginning to think it's a feature that paint bombs can't go through grates. Oh well, I'll just use my workaround.
Quote:
I'm beginning to think it's a feature that paint bombs can't go through grates.
Thats right, Ser. Tried it also in my map, but it doesn`t work. Do it with a player clip and a non-solid grate or prop
Also in reponse to not allowing conversion on a selected surface, how about water? It stops gel being sprayed there and shows that it cant.