Can you deny gel to be painted on selected surface? [Solved]

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Dr_D1cK_H4nDleR
25 Posts
Posted Jun 14, 2011
Is their a way that you can deny gel to be applied on selected brush/bloc/surface?
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Brainstone
401 Posts
Posted Jun 14, 2011
Replied 3 minutes later
Create a thin Brush slightly above the surface you want no paint on, then press ctrl + t and choose trigger_paint_cleanser. Now any sort of paint will not be able to pass the trigger.
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Dr_D1cK_H4nDleR
25 Posts
Posted Jun 14, 2011
Replied 10 hours later
Thank you very much!
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The Irate Pirate
236 Posts
Posted Jun 15, 2011
Replied 8 hours later
:notwant: If I had thought this possible I would have solved quite a few Conversion Gel related exploits in my map.
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Hober
1,180 Posts
Posted Jun 15, 2011
Replied 1 hour later
TBH, giving your player conversion gel and then only letting them put it where you want it is one of the most frustrating ways to make a puzzle.
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{SOAP} Pm@c
34 Posts
Posted Jun 15, 2011
Replied 2 hours later
How would this be accomplished using a grating texture (such that the gel would go through the grate and down below the grating)?
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Vordwann
767 Posts
Posted Jun 15, 2011
Replied 1 hour later
Grating textures are programmed to allow paint to go through them, as is seen in many of the old aperture maps.
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Mevious
205 Posts
Posted Jun 15, 2011
Replied 1 hour later

Hober wrote:
TBH, giving your player conversion gel and then only letting them put it where you want it is one of the most frustrating ways to make a puzzle.

This. If you must block paint on a normally paintable surface, then please make it very obvious to the player which surfaces are paintable and which aren't.

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The Irate Pirate
236 Posts
Posted Jun 15, 2011
Replied 12 minutes later
It wouldn't be everywhere, it was just on a wall where you shouldn't be able to get to without a great deal of trial and error.
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Mevious
205 Posts
Posted Jun 15, 2011
Replied 16 minutes later

The Irate Pirate wrote:
It wouldn't be everywhere, it was just on a wall where you shouldn't be able to get to without a great deal of trial and error.

And then if the player spends time and effort trying to get paint to that surface and it magically doesn't stick, that player is rightfully going to be really pissed off. This is exactly the kind of thing you should avoid.

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The Irate Pirate
236 Posts
Posted Jun 15, 2011
Replied 7 minutes later
Would it make sense if I put it in a fizzler? Because there was a fizzler between the two walls where the gel can be fired from. Would the player be less frustrated if the Fizzler was made solid to paint?
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Hober
1,180 Posts
Posted Jun 15, 2011
Replied 3 minutes later

Mevious wrote:
And then if the player spends time and effort trying to get paint to that surface and it magically doesn't stick, that player is rightfully going to be really pissed off.

Yep.

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Vordwann
767 Posts
Posted Jun 15, 2011
Replied 11 minutes later
Be careful with gel, and just think out the portal surfaces in your map carefully to control where it goes...
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msleeper
4,136 Posts
Admin
Posted Jun 16, 2011
Replied 10 hours later
Blocking the placement of Conversion gel is acceptable for things like, the hidden box areas of where panel models flex in and out of, and basically other areas that exist for purposes other than gameplay.

If you absolutely need to block gel placement, try using glass or something.

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Blaizer
45 Posts
Posted Jul 17, 2011
Replied 1 month later
Some thread necro, but I didn't wanna open up a new thread for this. I have a brush textured with one of the grate textures on all sides, and it's 1 unit thick. My white paint bombs still aren't going through it though, but they work normally otherwise. Is there something you can tell I'm doing wrong with just this description? Otherwise I'll upload a VMF.

Edit: Ok, I copied a grate directly from sp_a3_speed_ramp and it's still exactly the same. Something is not right...

Edit 2: Here's the VMF. http://nitrogen.mine.nu/brains/sp_bleak.vmf . Thanks a lot if you try to figure it out.

Well, I can work around it with a non-solid grate and a player clip... But any idea on why this is happening?

Another edit: I'm beginning to think it's a feature that paint bombs can't go through grates. Oh well, I'll just use my workaround.

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Brainstone
401 Posts
Posted Jul 17, 2011
Replied 5 hours later

Quote:
I'm beginning to think it's a feature that paint bombs can't go through grates.

Thats right, Ser. Tried it also in my map, but it doesn`t work. Do it with a player clip and a non-solid grate or prop

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iWork925
1,080 Posts
Posted Jul 19, 2011
Replied 1 day later
Set the grate solidity to never and and a player clip around the brush.

Also in reponse to not allowing conversion on a selected surface, how about water? It stops gel being sprayed there and shows that it cant.