Large Environment
Posted Jun 17, 2011
How do I create the effect of the large chamber with fog?
Is it using a 3D skybox?
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Posted Jun 17, 2011
Replied
10 minutes
later
I think all the large chambers with fog are just that: large chambers with fog. I don't see the need for a 3D skybox, and it would probably just complicate things. Is there a specific effect or chamber you're trying to make it look like?
Posted Jun 17, 2011
Replied
21 minutes
later
Like this? http://puu.sh/2E8P
I use env_fog_controller and a little bit of gray--darkblue colors with 100 or 300 (depends the size of your rooms) to 1000 or 2000.
Posted Jun 17, 2011
Replied
16 minutes
later
Yes, like that.
I was worried that such a large box would really kill the framerates for the map. But apparently not.
Thanks.
Posted Jun 17, 2011
Replied
33 minutes
later
If you use valve's environmental entities instance at the bottom of the instance folder you can use a logic_auto at the map spawn to turn on many different fog effects used in the real game!
Posted Jun 17, 2011
Replied
1 hour
later
I found this tutorial the other day...
Valve Fog & Color Correction Ents
http://www.youtube.com/user/SolarChronu ... z-qwPfYpbs
This really helped me out for a level I'm working on...
Posted Jun 17, 2011
Replied
2 hours
later
SolarChronus is the best.
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Posted Jun 18, 2011
Replied
23 hours
later
Thank you, everyone.
SolarChronus's video tutorial was most helpful.
After watching it, I stayed up until 3 am to add an outside section to my map, Suspended.
Now it looks a lot better than just a boring room.