large level: level transitions?
As you might or might not know I build two portal 2 maps before: Enrichment 1 and Enrichment 2.
I almost finished building map 3, but now I want to pass through a piece of the first map. (Are you still there?)
*Edit: double spaces are removed

problem is: as soon as I copy map 2 into the file of map 1 the game crashes. (I guess the map is to big?)
So:
Question one :
What is the maximum dimensions a map can have without crashing.
Question two :
Is there some way I can change my level to another level without using custom scripts or editing sp_transition_list.nut?
Thanks 
http://developer.valvesoftware.com/wiki ... ortal_2%29
That tutorial should help.
In that case I should make it a .vpk?
(could be mistaken, if that is the case: please let me know!
However: the COLOURS maps for example don't use a vpk or something like that and they DO have map transitions 
lpfreaky90 wrote:
I saw that one indeed, the problem is, if I want to release this map I need to add the custom level transition script right?
In that case I should make it a .vpk?
(could be mistaken, if that is the case: please let me know!However: the COLOURS maps for example don't use a vpk or something like that and they DO have map transitions
I use a vpk too, but I make co-op maps (they are awesome) and I don't really care, but if map 1 has nothing to do with map 2,,why not just use transitions.
Marise wrote:
If all else fails, maybe you could just recreate that portion of the map?
Thats what I would do,especially if its only a small hallway like in your sketch
The first level couldn't load and crashed... pasting another level inside a crashing map doesn't work
.
Fixed the first map, pasted the second... it worked
.
So problem solved
(The total level won't be out before the last three levels of the map have been finished!)