Neurotoxin
Vordwann wrote:
"When I said deadly neurotoxin, the 'deadly' was in massive sarcasm quotes. I could take a bath in the stuff, put it on cereal, rub it right into my eyes. Honestly, it's not deadly at all. To me. You, on the other hand, are going to find its deadliness a lot less funny."
Oh. You were busy back there. Well, I suppose we could just sit here and glare at each other until somebody drops dead. But I have a better idea. It's your old friend: Deadly Neurotoxin. If I were you, I would take a deep breath. And hold it.
PieGuy950 wrote:
Vordwann wrote:"When I said deadly neurotoxin, the 'deadly' was in massive sarcasm quotes. I could take a bath in the stuff, put it on cereal, rub it right into my eyes. Honestly, it's not deadly at all. To me. You, on the other hand, are going to find its deadliness a lot less funny."
Oh. You were busy back there. Well, I suppose we could just sit here and glare at each other until somebody drops dead. But I have a better idea. It's your old friend: Deadly Neurotoxin. If I were you, I would take a deep breath. And hold it.
Anyway, the countdown the vgui, as for the monitor that's just a prop. The vent is a texture overlay. And the neurotoxin spray is "info_particle_system."
If you meant the screen turning into a different color, then I have no clue.
MasterLagger wrote:
Do you mean the neurotoxin color? If you do, then type "Human_cleanser_cheap" in the "Particle System Name" for "info_particle_system."If you meant the screen turning into a different color, then I have no clue.
What about using a env_fade set to a green colour with 70/80/90% opacity?
That should give the illusion of being surrounded by neurotoxin.
and then when the gas starts flowing you can have it come in at 70/80/90% opacity.
I plan on using the neurotoxins in some maps in the near future so i'll also get cracking i geuss... maybe i will release a cool neurotoxin prefab/tutorial. (if i get it working how i want)
Havnt played with the env_fade that much yet... but i know it can be triggered and set a certain colour, fadein and/or fadeout time and opacity %.
EDIT:
msleeper wrote:
I think using a fade would look a lot worse than color correction, but yeah I guess you could use it.
I will try that tomorow after i get some rest 