Length of prop_tractor_beam

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lotsafish
17 Posts
Posted Jun 30, 2011

Hi All,

I have come across a length limit for the tractor beam, I admit I am making it travel quite a bit but I wanted to see if this is normal or if there is something wrong. Also is there a way to extend it?

This is what I'm seeing:

beam limit.jpg
Images 1
Post image 1
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Darkylight
81 Posts
Posted Jun 30, 2011
Replied 37 minutes later
uff, I dont know how many distance does the funnel but I think that you can make an alternative to not travel too long. I think there is one thing wrong in your map, like the appearing laser bug.
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msleeper
4,136 Posts
Admin
Posted Jun 30, 2011
Replied 6 hours later
It looks like it's hitting a black surface there.
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iWork925
1,080 Posts
Posted Jun 30, 2011
Replied 55 minutes later
I have seen it travel much furthur then that.
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ChickenMobile
2,460 Posts
Posted Jul 01, 2011
Replied 9 hours later
If you have an invisible wall it will hit it. The same for a lightbridge. Try using playerclip/clip/clipvphysics if you just want to block a certain object.
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KenJeKenny!?
238 Posts
Posted Jul 01, 2011
Replied 56 minutes later

chickenmobile wrote:
If you have an invisible wall it will hit it. The same for a lightbridge. Try using playerclip/clip/clipvphysics if you just want to block a certain object.

What about lasers? how do i stop them? invisble brushes won't work but i do need something invisible to stop it.

Sorry for hijacking the subject a bit... but i didn't want to make a whole new topic about it. :smile:

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ChickenMobile
2,460 Posts
Posted Jul 01, 2011
Replied 1 hour later

KenJeKenny!? wrote:
chickenmobile wrote:

If you have an invisible wall it will hit it. The same for a lightbridge. Try using playerclip/clip/clipvphysics if you just want to block a certain object.

What about lasers? how do i stop them? invisble brushes won't work but i do need something invisible to stop it.

Sorry for hijacking the subject a bit... but i didn't want to make a whole new topic about it. :smile:

So a small invisible textured block doesn't stop a laser?

EDIT: This would look a little unrealistic, and maybe frustrate the player if it is used in the wrong spot. Can you explain why you want to stop the laser half way?

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KenJeKenny!?
238 Posts
Posted Jul 01, 2011
Replied 2 minutes later

chickenmobile wrote:
KenJeKenny!? wrote:

chickenmobile wrote:

If you have an invisible wall it will hit it. The same for a lightbridge. Try using playerclip/clip/clipvphysics if you just want to block a certain object.

What about lasers? how do i stop them? invisble brushes won't work but i do need something invisible to stop it.

Sorry for hijacking the subject a bit... but i didn't want to make a whole new topic about it. :smile:

So a small invisible textured block doesn't stop a laser?

Stops pretty much everything except lasers :S and i also have a brush with 1 side glass texture (with wire mesh in it) infront of it but that also doesnt stop it. (i can swear i've seen a custom map where the glass stopped a laser.)

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ChickenMobile
2,460 Posts
Posted Jul 01, 2011
Replied 8 minutes later
Perhaps the laser uses some kind of value in the .vmt to decide if it can go through a wall. Might want to open the glass texture and have a look.
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Another Bad Pun
516 Posts
Posted Jul 01, 2011
Replied 1 hour later

KenJeKenny!? wrote:
Stops pretty much everything except lasers :S and i also have a brush with 1 side glass texture (with wire mesh in it) infront of it but that also doesnt stop it. (i can swear i've seen a custom map where the glass stopped a laser.)

The glass could have been a prop.

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DaMaGepy
361 Posts
Posted Jul 01, 2011
Replied 1 hour later
nothing can stop a laser, I tried everything, every texture and entity.
only glass props, but those are visible :sad:
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bokeh
3 Posts
Posted Jul 01, 2011
Replied 1 hour later

DaMaGepy wrote:
nothing can stop a laser, I tried everything, every texture and entity.
only glass props, but those are visible :sad:

Try one of these:

http://developer.valvesoftware.com/wiki ... ser_target

The Terminal Point keyvalue should stop it. It's only a small volume for blocking lasers though. & it can handily be used as a laser detector if you uncheck terminal point & use the OnPowered output.

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CrazyGuy
144 Posts
Posted Jul 01, 2011
Replied 2 hours later

KenJeKenny!? wrote:
What about lasers? how do i stop them? invisble brushes won't work but i do need something invisible to stop it.

Sorry for hijacking the subject a bit... but i didn't want to make a whole new topic about it. :smile:

All you need to do is have a NODRAW volume. Lasers don't go through solid nodraw brushes