Exporting and Importing from Maya
Posted Jun 29, 2011
Hey folks, I have noticed that Hammer has an icon with Maya symbol on it. When I press it, it says I need a plugin installed. Where can I find the plugin?
I found this page on VDC but it deals with Source SDK and not Hammer. I think the import/export formats are different in hammer.
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Posted Jun 29, 2011
Replied
16 minutes
later
I don't think this is available to us, I'm pretty sure it's something left over from Valve's use. Just use Hammer like normal and you'll be good.
Posted Jun 30, 2011
Replied
8 hours
later
msleeper wrote:
I don't think this is available to us, I'm pretty sure it's something left over from Valve's use. Just use Hammer like normal and you'll be good.
In that case, how do I make circular brushes?
Posted Jun 30, 2011
Replied
1 hour
later
Spherical or Cylindrical? Because if you want a cylindrical brush I believe it's one of the primitives. As well as the sphere.
Posted Jun 30, 2011
Replied
3 hours
later
But if you do make a cylindrical or spherical brush and it's not being used as anything (func_door, trigger, etc.) tie it to a func_detail.
Posted Jun 30, 2011
Replied
7 hours
later
Vordwann wrote:
Spherical or Cylindrical? Because if you want a cylindrical brush I believe it's one of the primitives. As well as the sphere.
Sorry but how do I make a primitive?
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Posted Jun 30, 2011
Replied
17 minutes
later
You don't make circular brushes. You can use the cylinder tool as described, but generally you don't want the faces to go higher than 10 or 12 in most cases.
Here is the Primitive article on the VDC; in short they are basic brush types.
Are you new to mapping with Hammer or the Source SDK? If so then read this.