Speed Paint Sign
Whilst working on the first part of my Portal 2 map, I wanted to add some signs to indicate that there was a button for the speed gel.
I know there is one at 'signage/signage_paint_speed'. However, this one appear to be faded. I am looking for one like the cube floor button, which is lit up.
I can't seem to find it looking through all the signs.
If anyone could help, thanks in advance.
Lostprophetpunk wrote:
Heya there,Whilst working on the first part of my Portal 2 map, I wanted to add some signs to indicate that there was a button for the speed gel.
I know there is one at 'signage/signage_paint_speed'. However, this one appear to be faded. I am looking for one like the cube floor button, which is lit up.
I can't seem to find it looking through all the signs.
If anyone could help, thanks in advance.
Try putting the overlay on a "light" or 'whitish' texture. That way it will be lit up. If I remember correctly there is actually a texture which is on the back part of a sign (I think this is for VGUI's though and you will see it through walls if placed on a brush).
If you know how to make custom textures, then try editing the vtf and changing it to what you want it to look like.
Remember that all signage are OVERLAYS, not decals and you shouldn't be texturing a brush with that texture.
chickenmobile wrote:
Try putting the overlay on a "light" or 'whitish' texture. That way it will be lit up. If I remember correctly there is actually a texture which is on the back part of a sign (I think this is for VGUI's though and you will see it through walls if placed on a brush).If you know how to make custom textures, then try editing the vtf and changing it to what you want it to look like.
Remember that all signage are OVERLAYS, not decals and you shouldn't be texturing a brush with that texture.
I have tried both a light texture, and a whitish texture. However, the overlay is a bit hard to see in game.
I have no idea on how to make custom textures.
Lostprophetpunk wrote:
I have no idea on how to make custom textures.
It's a good time to learn. http://www.interlopers.net/tutorials/5296
chickenmobile wrote:
It's a good time to learn. http://www.interlopers.net/tutorials/5296
http://www.interlopers.net/tutorials/12578
Why thank you good sir, I am looking into this now.
Pretty sure it's a bug where some textures are random blacked out. You can still use it as an overlay.
Go to materials and create a new folder "signage".
Now just create a new text document.
Copy this into the text file:
LightMappedGeneric
{
$basetexture "signage/signage_paint_speed"
$surfaceprop glass
$selfillum 1
$decal 1
"%keywords" portal2
}
Save your text document and rename it to "signage_paint_speed_overlay.vmt".
Important: Don't forgot to change the ending of the file from .txt to .vmt like above!!
Edit:
Here it is:
Unused Signage and non-translucent paint_speed sign
Jut put the signage folder to Steam\steamapps\common\portal 2\portal2\materials.
&
Skotty wrote:
You can see it non-transparent in Hammer and in Portal 2, just like every other sign. You just have to use the new signage vmt you created. I will upload a small pack with some other signs included in Portal 2 but without any vmts.Edit:
Here it is:
Unused Signage, fixed paint_speed signJut put the signage folder to Steam\steamapps\common\portal 2\portal2\materials.
You my good sir...are a great man. I shall be crediting you for this.