[SP] sp_fr_lasers_01
FourthReaper wrote:
@BlumCoLe: Thanks a bunch for creating that walkthrough, just hoping that people aren't going to spoil things for themselves due to the ease of doing just that.
I wouldn't worry about that. I believe most people understand there's not much point to playing a puzzle game once you've seen a walkthrough. People tend to go out of their way to not see spoilers(hence the spoiler tags being highly encouraged) until they've completed the map or feel that they've exhausted all possibilities and are truly stuck on a puzzle.
FourthReaper wrote:
EDIT: Btw, I'd appreciate if no one would make a walkthrough on the Den. That would make looking for it less rewarding for others. If you can't find it, sorry. (See my hint back a page)
Err, that's exactly what my demo file is, a walkthrough on the Den. Do you want me to take it off the site?

You really don't have to take it off. Besides, I didn't even know how to open it. I'm sure others do, but it's no big deal. Forget what I said, and thanks for the offer.
EDIT: And oh yeah, looking back at your post, I seemed to have been okay with it from the start. I forgot, silly me.
The preview picture reveals too much sometimes.
My walkthroughs should be useful ONLY for players who try and try and try and ..., but cannot solve the puzzle.
for example: post44772.html#p44772
Everyone who watch walkthroughs before he plays or after a few minutes of attempts is boring and forgets what makes Portal so unique and interesting!
Made it to the den. One question though... is there anything to do in there? Kinda looks like one needs to try to get to the room with the button in it.
Here's my proof that I've been there and it exists. I got there by normal means without using the no-clip option.
2011-07-23_00001.jpg- TechOwl -
@Techowl: I believe you, no need for proof. But yeah, there is something to do there, definitely. Pretty sure that's the easy part,though, if you just wait for a moment and think things through. Sorry, not gonna' give you the full solution just yet.
Also, people, ### Version 1.1 of my map is out. Please vote and report any bugs to me, and blah,blah,blah....
OK I got the extra thing figured out in the den. Of course it's like "Well DUH" when you get it solved. Could have used more confetti though, and the good stuff, not the usual everyday kind. 

- TechOwl -
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I felt that some of the portal helpers were a bit blatant (I think there are helpers used in some of the laser-involving Wheatley chambers that correct your aim from a distance but don't prevent you from placing a portal with precision if you want to), but other than that I have no qualms. Except that perhaps the choice of music was a bit plain to go with such detailed graphics.
@Techowl: I'll see what I can do. Maybe the robot disassembly machine could wade through some premium quality paper, just for you
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@NuclearDuckie: Yeah, it's pretty hard to determine where people will want placement helpers, and how big the AOE should be. And I guess audio isn't my strongest power. I always forget to add that or do it near completion of a map (like I did now). Oh, and I could not find any good party music though, so I used "Want You Gone". That's a bit too simple, I guess, so I do understand...
To its merit, neither of the puzzles descend into multilasers excess: in a way, tieing this one to Discouragement Encouragement in themes and range. Suggested unless you hate lasers, the only mixed impression I had is with the general brightness.

@BOB74j: I'm still a little confused. Is this the solution you thought was the right one? I think you're overthinking things. The room is supposed to be easy, and I don't think placement helpers would, well... help.

