In the first room, there's a destruction prop right near the laser emitter. That keeps you from being able to keep a laser cube completely level with the ground and utterly annihilates any accurate aiming as a result. In the second room, with the way I did it you sort of needed to aim a laser through portals without the laser actually going through the portals while aiming, so some placement helpers would be appreciated.
Short, entertaining, and visually pleasing. The part where the laser served to enable itself was fantastic.
I felt that some of the portal helpers were a bit blatant (I think there are helpers used in some of the laser-involving Wheatley chambers that correct your aim from a distance but don't prevent you from placing a portal with precision if you want to), but other than that I have no qualms. Except that perhaps the choice of music was a bit plain to go with such detailed graphics.
@Another Bad Pun: Thanks for reporting that. Guess that is a pretty strange sight. Not game-changing, but still, I'll see what I can do.
I had no idea what the right solution was. I was just looking for a solution that worked. I consider myself to be pretty good at Portal, but puzzles that involve multiple laser relays always really confuse me for some reason. So yeah, the problem I encountered was most likely exclusive to me, but I thought I would throw it out there just in case anyone else ran into it.
Very beautiful level design. The laser puzzles are great, although a bit easy. But it was clever. Thanks for the entertainment.
Normally I don't like Laser relay based puzzles, if find them boring, arduous and a lazy attempt at a puzzle. And of course this map is no exception. I did how every really like the maps design, layout and ambience.