"Squashed" by two moving portals
Took me sec to figure out if there actually would be any space between there.
Would love to see this happen in a level. I know moving portal surfaces are possible, but are beyond my beginner mapping skills. Not sure how the game mechanics would actually react.
Interesting though 
http://24.media.tumblr.com/tumblr_lon4x2rndO1qiqlvno1_400.gif
Omnicoder wrote:
I just tried this.
Video
Why is your avatar "The cake is a lie" in hex? lol
chickenmobile wrote:
Omnicoder wrote:I just tried this.
VideoWhy is your avatar "The cake is a lie" in hex? lol
I think a more valid question is why you took the time to check lol
chickenmobile wrote:
Omnicoder wrote:I just tried this.
VideoWhy is your avatar "The cake is a lie" in hex? lol
How did you create a surface which doesnt remove the portal as soon as it starts moving?
sorry for going off topic...
dhavalmistry wrote:
chickenmobile wrote:Omnicoder wrote:
I just tried this.
VideoWhy is your avatar "The cake is a lie" in hex? lol
How did you create a surface which doesnt remove the portal as soon as it starts moving?
sorry for going off topic...
sv_allow_mobile_portals 1
sv_allow_mobile_portal_teleportation 1
Omnicoder wrote:
chickenmobile wrote:Omnicoder wrote:
I just tried this.
VideoWhy is your avatar "The cake is a lie" in hex? lol
I think a more valid question is why you took the time to check lol
He wasn't the only one.
Anyway, I was actually expecting something to crash at some point during that video.
Skotty wrote:
That are console commands, so you can type them ingame or set them in Hammer via point_servercommand.
thanks!
WinstonSmith wrote:
Anyway, I was actually expecting something to crash at some point during that video.
It seems that moving portals don't work at all for physics objects. (In my experience at least.)
Also, make sure that you turn this feature off when the map ends. It's disabled by default for a reason!
HMW wrote:
WinstonSmith wrote:Anyway, I was actually expecting something to crash at some point during that video.
It seems that moving portals don't work at all for physics objects. (In my experience at least.)
Also, make sure that you turn this feature off when the map ends. It's disabled by default for a reason!
Is it one of those variables (like crosshair) that is persistent through game sessions?
(also, stunning effort sir)