Music and aesthetics tutorials - worth writing?
Hi! So, I was thinking, I might write a dynamic music tutorial; whenever I play a map that does it wrongly, I get kinda mad, so I thought it might be nice to do a tutorial on it, but I wasn't sure whether people would actually want it, so I thought I'd gauge your interest. Things I would include:
-List of songs from OST, listed in chronological order of appearance.
-List of components of each song.
-How to get it working, i.e., which script functions to use and when, and so on.
-When to use each song, i.e., what theme of map.
Does this sound interesting? I know I don't make it sound like much, but it would be really in-depth, so, um, yeah.
Another thing I was thinking of was an aesthetics tutorial; I've noticed that some people, for example, ebola in Patent Pending, to name a great, take special care of little details like not having the lights on in pre-hub observation rooms, and little details like this make the map, however not enough people do this sort of thing, and so I was thinking of creating a tutorial on the components of each aesthetic theme in the game. Things I would include:
-List of chronologically sorted maps themes
-Lighting tips (mood, temperature, source, et cetera)
-Puzzle elements (cube and button based testing is based in the early, destroyed maps, excursion funnels only show up in Wheatley chambers, et cetera)
-Little details (as above, with the observations rooms, and also things like having security cameras be broken in pre-hub maps)
-Mini-tutorials on how to actually construct certain features, i.e., skybox lighting, Wheatley vistas, et cetera.
So, would you all be interested? Is there anything I can add? Don't feel bad about shooting this down, I'm not committed to anything yet. ave a nice day!
I would look forward to seeing it.
Good luck with it! ![]()
One suggestion: I had to try out each observation room instance until I found the destroyed ones, since the names don't actually say destroyed. I think I found that the ones with "off" in the name are the right ones. If your tutorial included a list of instances which are useful in various themes, it would be really helpful.
I think I'll start with the dynamic music tutorial, simply because it sounds the easiest.
I also hope that Valve fixes custom .mp3:s
Anyway, it's a bit disjointed right now, so any critique is very much welcome.