[Coop] Mental Breakdown
Enjoy.
Please let me know what you thought of the map in the "View Topic" section.
Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_mentalbreakdown" in the console (which is activated by the ` key under ESC.
Thanks to my testers : 54, Karmatoe, and RockeTek
P.S. I like watching the videos of my maps.
v1.1 - added some placement helpers
v1.2 - Made last room work better
hard map ...but wonderful!
BIG THX ![]()
Video of the (somewhat edited down) playthrough:
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Things become more open and logical later on, yet elements pop up more like following a moveset than discernible paths. Amateur looks getting more prominent as functionality gave room for expanses wasn't exactly a boost, but such gameplay issues were the most pressing to us.
wilran3 wrote:
relying a glitch such as magic floating cubes to solve the seeming simple first chamber was a mistake.
This is actually something I figured out after I published the map. The two intended ways of solving this map was to either, have the two cubes stacked with the laser pointing behind the next receiver, then one person holds a cube through the second receiver (as low as possible), then the other person puts one cube on the ground under the high laser, then jumps on top of that box, holds the last box above their head, and then jumps up and hits the laser into the last receiver. Or you could be good at throwing cubes and throw the cube into the high laser.
But, glad you liked the map.
Anyways, here is the recording:
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(Link: http://www.youtube.com/watch?v=RFcxE7MA_3k)
Also note the video description for more feedback and my signature for additional project information.